using System; namespace Server.Items { [Furniture] [Flipable( false, 0xEBB, 0xEBC )] public class TallMusicStand : BaseCraftableItem { public override bool DisplaysResource{ get{ return false; } } [Constructable] public TallMusicStand() : this( 0xEBB ) { } [Constructable] public TallMusicStand( int itemID ) : base( itemID ) { Weight = 10.0; } public TallMusicStand(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseCraftableItem insertion if ( Weight == 8.0 ) Weight = 10.0; } } [Furniture] [Flipable( false, 0xEB6,0xEB8 )] public class ShortMusicStand : BaseCraftableItem { public override bool DisplaysResource{ get{ return false; } } [Constructable] public ShortMusicStand() : this( 0xEB6 ) { } [Constructable] public ShortMusicStand( int itemID ) : base( itemID ) { Weight = 10.0; } public ShortMusicStand(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseCraftableItem insertion if ( Weight == 6.0 ) Weight = 10.0; } } }