using System; namespace Server.Items { [Furniture] [Flipable( 0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4 )] public class BambooScreen : BaseCraftableItem { [Constructable] public BambooScreen() : base( 0x24D1 ) { Weight = 1.0; } public BambooScreen(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseCraftableItem insertion if ( Weight == 20.0 ) Weight = 1.0; } } [Furniture] [Flipable( 0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF )] public class ShojiScreen : BaseCraftableItem { [Constructable] public ShojiScreen() : base( 0x24CB ) { Weight = 1.0; } public ShojiScreen(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseCraftableItem insertion if ( Weight == 20.0 ) Weight = 1.0; } } }