using System; using Server; using Server.Engines.Craft; namespace Server.Items { public abstract class BaseLight : Item, ICraftable { private Timer m_Timer; private DateTime m_End; private bool m_BurntOut = false; private bool m_Burning = false; private bool m_Protected = false; private TimeSpan m_Duration = TimeSpan.Zero; private Mobile m_Crafter; private CraftQuality m_Quality; private CraftResource m_Resource; public abstract int LitItemID{ get; } public virtual int UnlitItemID{ get { return 0; } } public virtual int BurntOutItemID{ get { return 0; } } public virtual int LitSound{ get { return 0x47; } } public virtual int UnlitSound{ get { return 0x3be; } } public virtual int BurntOutSound{ get { return 0x4b8; } } public static readonly bool Burnout = false; public virtual CraftResource DefaultResource{ get{ return CraftResource.Iron; } } public virtual bool DisplaysResource{ get{ return true; } } public virtual bool DisplaysMakersMark{ get{ return true; } } [CommandProperty( AccessLevel.GameMaster )] public Mobile Crafter { get { return m_Crafter; } set { m_Crafter = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public CraftQuality Quality { get { return m_Quality; } set { m_Quality = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get { return m_Resource; } set { if ( m_Resource != value ) { m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); InvalidateProperties(); } } } [CommandProperty( AccessLevel.GameMaster )] public bool Burning { get { return m_Burning; } set { if ( m_Burning != value ) { m_Burning = true; DoTimer( m_Duration ); } } } [CommandProperty( AccessLevel.GameMaster )] public bool BurntOut { get { return m_BurntOut; } set { m_BurntOut = value; } } [CommandProperty( AccessLevel.GameMaster )] public bool Protected { get { return m_Protected; } set { m_Protected = value; } } [CommandProperty( AccessLevel.GameMaster )] public TimeSpan Duration { get { if ( m_Duration != TimeSpan.Zero && m_Burning ) { return m_End - DateTime.Now; } else return m_Duration; } set { m_Duration = value; } } [Constructable] public BaseLight( int itemID ) : base( itemID ) { } public BaseLight( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( m_Crafter != null && DisplaysMakersMark ) list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~ if ( m_Quality == CraftQuality.Exceptional ) list.Add( 1060636 ); // exceptional if( ( m_Resource >= CraftResource.OakWood && m_Resource <= CraftResource.Frostwood ) && Hue == CraftResources.GetHue( m_Resource ) && DisplaysResource ) list.Add( CraftResources.GetLocalizationNumber( m_Resource ) ); // resource name } public virtual void PlayLitSound() { if ( LitSound != 0 ) { Point3D loc = GetWorldLocation(); Effects.PlaySound( loc, Map, LitSound ); } } public virtual void PlayUnlitSound() { int sound = UnlitSound; if ( m_BurntOut && BurntOutSound != 0 ) sound = BurntOutSound; if ( sound != 0 ) { Point3D loc = GetWorldLocation(); Effects.PlaySound( loc, Map, sound ); } } public virtual void Ignite() { if ( !m_BurntOut ) { PlayLitSound(); m_Burning = true; ItemID = LitItemID; DoTimer( m_Duration ); } } public virtual void Douse() { m_Burning = false; if ( m_BurntOut && BurntOutItemID != 0 ) ItemID = BurntOutItemID; else ItemID = UnlitItemID; if ( m_BurntOut ) m_Duration = TimeSpan.Zero; else if ( m_Duration != TimeSpan.Zero ) m_Duration = m_End - DateTime.Now; if ( m_Timer != null ) m_Timer.Stop(); PlayUnlitSound(); } public virtual void Burn() { m_BurntOut = true; Douse(); } private void DoTimer( TimeSpan delay ) { m_Duration = delay; if ( m_Timer != null ) m_Timer.Stop(); if ( delay == TimeSpan.Zero ) return; m_End = DateTime.Now + delay; m_Timer = new InternalTimer( this, delay ); m_Timer.Start(); } public override void OnDoubleClick( Mobile from ) { if ( m_BurntOut ) return; if ( m_Protected && from.AccessLevel == AccessLevel.Player ) return; if ( !from.InRange( this.GetWorldLocation(), 2 ) ) return; if ( m_Burning ) { if ( UnlitItemID != 0 ) Douse(); } else { Ignite(); } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); writer.Write( m_Crafter ); writer.WriteEncodedInt( (int) m_Quality ); writer.WriteEncodedInt( (int) m_Resource ); writer.Write( m_BurntOut ); writer.Write( m_Burning ); writer.Write( m_Duration ); writer.Write( m_Protected ); if ( m_Burning && m_Duration != TimeSpan.Zero ) writer.WriteDeltaTime( m_End ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { m_Crafter = reader.ReadMobile(); m_Quality = (CraftQuality)reader.ReadEncodedInt(); m_Resource = (CraftResource)reader.ReadEncodedInt(); goto case 0; } case 0: { m_BurntOut = reader.ReadBool(); m_Burning = reader.ReadBool(); m_Duration = reader.ReadTimeSpan(); m_Protected = reader.ReadBool(); if ( m_Burning && m_Duration != TimeSpan.Zero ) DoTimer( reader.ReadDeltaTime() - DateTime.Now ); break; } } if ( version < 1 ) { m_Quality = CraftQuality.Regular; m_Resource = DefaultResource; } } private class InternalTimer : Timer { private BaseLight m_Light; public InternalTimer( BaseLight light, TimeSpan delay ) : base( delay ) { m_Light = light; Priority = TimerPriority.FiveSeconds; } protected override void OnTick() { if ( m_Light != null && !m_Light.Deleted ) m_Light.Burn(); } } public virtual int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue ) { if ( Core.ML ) { Quality = (CraftQuality)quality; if ( makersMark ) Crafter = from; Type resourceType = typeRes; if ( resourceType == null ) resourceType = craftItem.Resources.GetAt( 0 ).ItemType; Resource = CraftResources.GetFromType( resourceType ); CraftContext context = craftSystem.GetContext( from ); if ( context != null && context.DoNotColor ) Resource = DefaultResource; } else Resource = DefaultResource; return quality; } } }