using System; using Server; using Server.Mobiles; using Server.Items; using Server.Targeting; namespace Server.Items { public class AquariumFishingNet : Item { public override int LabelNumber{ get{ return 1074463; } } // An aquarium fishing net private static int[] m_Hues = { 0x09B, 0x0CD, 0x0D3, 0x14D, 0x1DD, 0x1E9, 0x1F4, 0x373, 0x451, 0x47F, 0x489, 0x492, 0x4B5, 0x8AA }; private static int[] m_WaterTiles = { 0x00A8, 0x00AB, 0x0136, 0x0137 }; private Mobile m_Player; [Constructable] public AquariumFishingNet() : base( 0xDC8 ) { Weight = 1.0; Hue = ( 0.01 > Utility.RandomDouble() ) ? Utility.RandomList( m_Hues ) : 0x240; } public AquariumFishingNet( Serial serial ) : base( serial ) { } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. return; } from.SendLocalizedMessage( 1010484 ); // Where do you wish to use the net? from.BeginTarget( -1, true, TargetFlags.None, new TargetCallback( OnTarget ) ); } public void OnTarget( Mobile from, object obj ) { m_Player = from; if ( Deleted ) return; IPoint3D p3D = obj as IPoint3D; if ( p3D == null ) return; Map map = from.Map; if ( map == null || map == Map.Internal ) return; int x = p3D.X, y = p3D.Y; if ( !from.InRange( p3D, 6 ) ) { from.SendLocalizedMessage( 500976 ); // You need to be closer to the water to fish! } else if ( FullValidation( map, x, y ) ) { Point3D p = new Point3D( x, y, map.GetAverageZ( x, y ) ); Movable = false; MoveToWorld( p, map ); from.Animate( 12, 5, 1, true, false, 0 ); Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), TimeSpan.FromSeconds( 1.0 ), 20, new TimerStateCallback( DoEffect ), new object[]{ p, 0 } ); from.SendLocalizedMessage( 1010487 ); // You plunge the net into the sea... } else { from.SendLocalizedMessage( 1010485 ); // You can only use this net in deep water! } } public static bool FullValidation( Map map, int x, int y ) { bool valid = ValidateDeepWater( map, x, y ); for ( int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5 ) { if ( !ValidateDeepWater( map, x + offset, y + offset ) ) valid = false; else if ( !ValidateDeepWater( map, x + offset, y - offset ) ) valid = false; else if ( !ValidateDeepWater( map, x - offset, y + offset ) ) valid = false; else if ( !ValidateDeepWater( map, x - offset, y - offset ) ) valid = false; } return valid; } private static bool ValidateDeepWater( Map map, int x, int y ) { int tileID = map.Tiles.GetLandTile( x, y ).ID; bool water = false; for ( int i = 0; !water && i < m_WaterTiles.Length; i += 2 ) water = ( tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1] ); return water; } private void DoEffect( object state ) { if ( Deleted ) return; object[] states = (object[])state; Point3D p = (Point3D)states[0]; int index = (int)states[1]; states[1] = ++index; if ( index == 1 ) { Effects.SendLocationEffect( p, Map, 0x352D, 16, 4 ); Effects.PlaySound( p, Map, 0x364 ); } else if ( index <= 10 || index == 20 ) { for ( int i = 0; i < 3; ++i ) { int x, y; switch ( Utility.Random( 8 ) ) { default: case 0: x = -1; y = -1; break; case 1: x = -1; y = 0; break; case 2: x = -1; y = +1; break; case 3: x = 0; y = -1; break; case 4: x = 0; y = +1; break; case 5: x = +1; y = -1; break; case 6: x = +1; y = 0; break; case 7: x = +1; y = +1; break; } Effects.SendLocationEffect( new Point3D( p.X + x, p.Y + y, p.Z ), Map, 0x352D, 16, 4 ); } Effects.PlaySound( p, Map, 0x364 ); if ( index == 20 ) FinishEffect( p ); else this.Z -= 1; } } private void FinishEffect( Point3D p ) { BaseFish fish = GiveFish( m_Player.Skills.Fishing.Base / 100 ); if ( fish != null ) { Item[] items = m_Player.Backpack.FindItemsByType( typeof( FishBowl ) ); foreach ( FishBowl bowl in items ) { if ( !bowl.Deleted && bowl.Empty ) { fish.StopTimer(); bowl.AddItem( fish ); bowl.InvalidateProperties(); m_Player.SendLocalizedMessage( 1074489 ); // A live creature jumps into the fish bowl in your pack! Delete(); return; } } if ( !m_Player.PlaceInBackpack( fish ) ) { m_Player.SendLocalizedMessage( 500720 ); // You don't have enough room in your backpack! fish.MoveToWorld( m_Player.Location, m_Player.Map ); } else m_Player.SendLocalizedMessage( 1074490 ); // A live creature flops around in your pack before running out of air. fish.Kill(); Delete(); } else { Movable = true; if ( !m_Player.PlaceInBackpack( this ) ) MoveToWorld( m_Player.Location, m_Player.Map ); m_Player.SendLocalizedMessage( 1074487 ); // The creatures are too quick for you! } } public BaseFish GiveFish( double skill ) { if ( 0.004 * skill > Utility.RandomDouble() ) return new Shrimp(); if ( 0.008 * skill > Utility.RandomDouble() ) return new SmallMouthSuckerFin(); if ( 0.008 * skill > Utility.RandomDouble() ) return new SpinedScratcherFish(); if ( 0.022 * skill > Utility.RandomDouble() ) return new SpottedBuccaneer(); if ( 0.022 * skill > Utility.RandomDouble() ) return new YellowFinBluebelly(); if ( 0.030 * skill > Utility.RandomDouble() ) return new BritainCrownFish(); if ( 0.030 * skill > Utility.RandomDouble() ) return new PurpleFrog(); if ( 0.032 * skill > Utility.RandomDouble() ) return new VesperReefTiger(); if ( 0.038 * skill > Utility.RandomDouble() ) return new KillerFrog(); if ( 0.040 * skill > Utility.RandomDouble() ) return new AlbinoFrog(); if ( 0.046 * skill > Utility.RandomDouble() ) return new LongClawCrab(); if ( 0.052 * skill > Utility.RandomDouble() ) return new SpeckledCrab(); if ( 0.058 * skill > Utility.RandomDouble() ) return new Jellyfish(); if ( 0.062 * skill > Utility.RandomDouble() ) return new NujelmHoneyFish(); if ( 0.064 * skill > Utility.RandomDouble() ) return new MakotoCourtesanFish(); if ( 0.076 * skill > Utility.RandomDouble() ) return new AlbinoCourtesanFish(); if ( 0.082 * skill > Utility.RandomDouble() ) return new RedDartFish(); if ( 0.088 * skill > Utility.RandomDouble() ) return new MinocBlueFish(); if ( 0.090 * skill > Utility.RandomDouble() ) return new GoldenBroadtail(); if ( 0.148 * skill > Utility.RandomDouble() ) return new FandancerFish(); return null; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }