using System; using System.Collections; using Server; using Server.Items; using Server.Spells; using Server.Network; using System.Collections.Generic; using Server.Engines.CannedEvil; namespace Server.Mobiles { [CorpseName( "a corpse of Ilhenir" )] public class Ilhenir : BaseChampion { public override ChampionSkullType SkullType { get { return ChampionSkullType.Pain; } } public override Type[] UniqueList { get { return new Type[] { }; } } public override Type[] SharedList { get { return new Type[] { typeof( ANecromancerShroud ), typeof( LieutenantOfTheBritannianRoyalGuard ), typeof( OblivionsNeedle ), typeof( TheRobeOfBritanniaAri ) }; } } public override Type[] DecorativeList { get { return new Type[] { typeof( MonsterStatuette ) }; } } public override MonsterStatuetteType[] StatueTypes { get { return new MonsterStatuetteType[] { MonsterStatuetteType.PlagueBeast, MonsterStatuetteType.RedDeath }; } } [Constructable] public Ilhenir() : base( AIType.AI_Mage ) { Name = "Ilhenir"; Title = "the Stained"; Body = 0x103; BaseSoundID = 589; SetStr( 1105, 1350 ); SetDex( 82, 160 ); SetInt( 505, 750 ); SetHits( 9000 ); SetDamage( 21, 28 ); SetDamageType( ResistanceType.Physical, 60 ); SetDamageType( ResistanceType.Fire, 20 ); SetDamageType( ResistanceType.Poison, 20 ); SetResistance( ResistanceType.Physical, 55, 65 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 55, 65 ); SetResistance( ResistanceType.Poison, 70, 90 ); SetResistance( ResistanceType.Energy, 65, 75 ); SetSkill( SkillName.EvalInt, 100 ); SetSkill( SkillName.Magery, 100 ); SetSkill( SkillName.Meditation, 0 ); SetSkill( SkillName.Poisoning, 5.4 ); SetSkill( SkillName.Anatomy, 117.5 ); SetSkill( SkillName.MagicResist, 120.0 ); SetSkill( SkillName.Tactics, 119.9 ); SetSkill( SkillName.Wrestling, 119.9 ); Fame = 50000; Karma = -50000; VirtualArmor = 44; PackResources( 8 ); PackTalismans( 5 ); } public virtual void PackResources( int amount ) { for( int i = 0; i < amount; i++ ) switch( Utility.Random( 6 ) ) { case 0: PackItem( new Blight() ); break; case 1: PackItem( new Scourge() ); break; case 2: PackItem( new Taint() ); break; case 3: PackItem( new Putrefication() ); break; case 4: PackItem( new Corruption() ); break; case 5: PackItem( new Muculent() ); break; } } public virtual void PackItems( Item item, int amount ) { for( int i = 0; i < amount; i++ ) PackItem( item ); } public virtual void PackTalismans( int amount ) { int count = Utility.Random( amount ); for( int i = 0; i < count; i++ ) PackItem( new RandomTalisman() ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 8 ); } public override void OnDeath( Container c ) { base.OnDeath( c ); c.DropItem( new GrizzledBones() ); /* if (Utility.RandomDouble() < 0.6) c.DropItem(new ParrotItem()); */ //TODO Add parrots if( Utility.RandomDouble() < 0.05 ) c.DropItem( new GrizzledMareStatuette() ); if( Utility.RandomDouble() < 0.025 ) c.DropItem( new CrimsonCincture() ); /* if (Utility.RandomDouble() < 0.05) //TODO Add armor sets { switch (Utility.Random(5)) { case 0: c.DropItem(new GrizzleGauntlets()); break; case 1: c.DropItem(new GrizzleGreaves()); break; case 2: c.DropItem(new GrizzleHelm()); break; case 3: c.DropItem(new GrizzleTunic()); break; case 4: c.DropItem(new GrizzleVambraces()); break; } } */ } public override bool Unprovokable { get { return true; } } public override bool Uncalmable { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } // public override bool GivesMinorArtifact { get { return true; } } //TODO add ML minor artifacts public override int TreasureMapLevel { get { return 5; } } public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); if( Utility.RandomDouble() < 0.25 ) CacophonicAttack( defender ); } public override void OnDamage( int amount, Mobile from, bool willKill ) { if( Utility.RandomDouble() < 0.1 ) DropOoze(); base.OnDamage( amount, from, willKill ); } public override int GetAngerSound() { return 0x581; } public override int GetIdleSound() { return 0x582; } public override int GetAttackSound() { return 0x580; } public override int GetHurtSound() { return 0x583; } public override int GetDeathSound() { return 0x584; } public Ilhenir( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } private static Hashtable m_Table; public virtual void CacophonicAttack( Mobile to ) { if( m_Table == null ) m_Table = new Hashtable(); if( to.Alive && to.Player && m_Table[ to ] == null ) { to.Send( SpeedControl.WalkSpeed ); to.SendLocalizedMessage( 1072069 ); // A cacophonic sound lambastes you, suppressing your ability to move. to.PlaySound( 0x584 ); m_Table[ to ] = Timer.DelayCall( TimeSpan.FromSeconds( 30 ), new TimerStateCallback( EndCacophonic_Callback ), to ); } } private void EndCacophonic_Callback( object state ) { if( state is Mobile ) CacophonicEnd( (Mobile)state ); } public virtual void CacophonicEnd( Mobile from ) { if( m_Table == null ) m_Table = new Hashtable(); m_Table[ from ] = null; from.Send( SpeedControl.Disable ); } public static bool UnderCacophonicAttack( Mobile from ) { if( m_Table == null ) m_Table = new Hashtable(); return m_Table[ from ] != null; } private DateTime m_NextDrop = DateTime.Now; public virtual void DropOoze() { int amount = Utility.RandomMinMax( 1, 3 ); bool corrosive = Utility.RandomBool(); for( int i = 0; i < amount; i++ ) { Item ooze = new StainedOoze( corrosive ); Point3D p = new Point3D( Location ); for( int j = 0; j < 5; j++ ) { p = GetSpawnPosition( 2 ); bool found = false; foreach( Item item in Map.GetItemsInRange( p, 0 ) ) if( item is StainedOoze ) { found = true; break; } if( !found ) break; } ooze.MoveToWorld( p, Map ); } if( Combatant != null ) { if( corrosive ) Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin! else Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin! } } private int RandomPoint( int mid ) { return ( mid + Utility.RandomMinMax( -2, 2 ) ); } public virtual Point3D GetSpawnPosition( int range ) { return GetSpawnPosition( Location, Map, range ); } public virtual Point3D GetSpawnPosition( Point3D from, Map map, int range ) { if( map == null ) return from; Point3D loc = new Point3D( ( RandomPoint( X ) ), ( RandomPoint( Y ) ), Z ); loc.Z = Map.GetAverageZ( loc.X, loc.Y ); return loc; } } public class StainedOoze : Item { private bool m_Corrosive; [CommandProperty(AccessLevel.GameMaster)] public bool Corrosive { get { return m_Corrosive; } set { m_Corrosive = value; } } [Constructable] public StainedOoze() : this(false) { } [Constructable] public StainedOoze(bool corrosive) : base(0x122A) { Movable = false; Hue = 0x95; m_Corrosive = corrosive; Timer.DelayCall(TimeSpan.FromSeconds(30), new TimerCallback(Morph)); } private Hashtable m_Table; public override bool OnMoveOver(Mobile m) { if( m != null && !m.Deleted ) { if( m_Table == null ) { m_Table = new Hashtable(); } if( ( m is BaseCreature && ( (BaseCreature)m ).Controlled ) || m.Player ) { m_Table[ m ] = Timer.DelayCall( TimeSpan.FromSeconds( 1 ), TimeSpan.FromSeconds( 1 ), new TimerStateCallback( Damage_Callback ), m ); } } return base.OnMoveOver( m ); } public override bool OnMoveOff(Mobile m) { if (m_Table == null) m_Table = new Hashtable(); if (m_Table[m] is Timer) { Timer timer = (Timer)m_Table[m]; timer.Stop(); m_Table[m] = null; } return base.OnMoveOff(m); } public StainedOoze(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write((bool)m_Corrosive); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Corrosive = reader.ReadBool(); } private void Damage_Callback(object state) { if (state is Mobile) Damage((Mobile)state); } /* Ode to ASayre .. perhaps a lil voodoo will summon his ghost :D */ private bool DamageSelector( ref bool z, ref int hp, ref int mhp ) { return ( ( ( mhp -= ( z ) ? ( ( mhp > 10 ) ? 10 : 1 ) : 0 ) > 0 ) && ( hp -= ( ( z ) ? 0 : ( ( hp > 10 ) ? 10 : 1 ) ) ) > 0 ); } private bool ValidMobile( Mobile m ) { return ( !m.Deleted && m.Alive && m.AccessLevel == AccessLevel.Player ); } private bool IsUsingDurability( IDurability item ) { return ( (item.HitPoints + item.MaxHitPoints ) > 0 ); } private IDurability ValidDurabilityEquipment( Mobile m, Item item ) { return ( ( item != null && !item.Deleted && item.Parent == m && item is IDurability ) ? item as IDurability : null ); } public virtual void Damage( Mobile m ) { if( m == null || m.Deleted || !m.Alive || m.Map == null || m.Map == Map.Internal ) /* cant have that happen again */ { StopTimer( m ); } else { if( ValidMobile( m ) ) { if( m_Corrosive && ( m.Items.Count > 0 ) ) { for( int i = 0; i < m.Items.Count; i++ ) { Item m_Item; IDurability item = ValidDurabilityEquipment( m, ( m_Item = m.Items[ i ] as Item ) ); if( item != null && ( IsUsingDurability( item ) ) && ( Utility.RandomDouble() < 0.25 ) ) { int hp; bool z = ( ( hp = item.HitPoints ) < 1 ); int mhp = item.MaxHitPoints; if( !( DamageSelector( ref z, ref hp, ref mhp ) ) && z ) { m.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged. if( ( item.MaxHitPoints = mhp ) < 1 ) { m_Item.Delete(); } } item.HitPoints = hp; } } } else { AOS.Damage( m, 40, 0, 0, 0, 100, 0 ); } } else { StopTimer( m ); } } } public virtual void Morph() { ItemID += 1; Timer.DelayCall(TimeSpan.FromSeconds(5), new TimerCallback(Decay)); } public virtual void StopTimer(Mobile m) { if (m_Table[m] is Timer) { Timer timer = (Timer)m_Table[m]; timer.Stop(); m_Table[m] = null; } } public virtual void Decay() { if (m_Table == null) m_Table = new Hashtable(); foreach (DictionaryEntry entry in m_Table) if (entry.Value is Timer) ((Timer)entry.Value).Stop(); m_Table.Clear(); Delete(); } } }