using Server.Guilds; using Server.Mobiles; using Server.Multis; using Server.Network; namespace Server.Gumps; public class ConfirmDemolishHouseGump : StaticGump { private readonly BaseHouse _house; public override bool Singleton => true; public ConfirmDemolishHouseGump(BaseHouse house) : base(110, 100) => _house = house; protected override void BuildLayout(ref StaticGumpBuilder builder) { builder.SetNoClose(); builder.AddPage(); builder.AddBackground(0, 0, 420, 280, 5054); builder.AddImageTiled(10, 10, 400, 20, 2624); builder.AddAlphaRegion(10, 10, 400, 20); builder.AddHtmlLocalized(10, 10, 400, 20, 1060635, 30720); //
WARNING
builder.AddImageTiled(10, 40, 400, 200, 2624); builder.AddAlphaRegion(10, 40, 400, 200); /* * You are about to demolish your house. * You will be refunded the house's value directly to your bank box. * All items in the house will remain behind and can be freely picked up by anyone. * Once the house is demolished, anyone can attempt to place a new house on the vacant land. * This action will not un-condemn any other houses on your account, nor will it end your 7-day waiting period (if it applies to you). * Are you sure you wish to continue? */ builder.AddHtmlLocalized(10, 40, 400, 200, 1061795, 32512, false, true); builder.AddImageTiled(10, 250, 400, 20, 2624); builder.AddAlphaRegion(10, 250, 400, 20); builder.AddButton(10, 250, 4005, 4007, 1); builder.AddHtmlLocalized(40, 250, 170, 20, 1011036, 32767); // OKAY builder.AddButton(210, 250, 4005, 4007, 0); builder.AddHtmlLocalized(240, 250, 170, 20, 1011012, 32767); // CANCEL } public override void OnResponse(NetState state, in RelayInfo info) { if (info.ButtonID != 1 || _house.Deleted) { return; } if (!_house.IsOwner(state.Mobile)) { return; } if (_house.MovingCrate != null || _house.InternalizedVendors.Count > 0) { state.Mobile.SendLocalizedMessage(501320); // Only the house owner may do this. return; } if (!Guild.NewGuildSystem && _house.FindGuildstone() != null) { state.Mobile.SendLocalizedMessage(501389); // You cannot redeed a house with a guildstone inside. return; } /*else if (m_House.PlayerVendors.Count > 0) { state.Mobile.SendLocalizedMessage( 503236 ); // You need to collect your vendor's belongings before moving. return; }*/ if (_house.HasRentedVendors && _house.VendorInventories.Count > 0) { // You cannot do that that while you still have contract vendors or unclaimed contract vendor inventory in your house. state.Mobile.SendLocalizedMessage(1062679); return; } if (_house.HasRentedVendors) { // You cannot do that that while you still have contract vendors in your house. state.Mobile.SendLocalizedMessage(1062680); return; } if (_house.VendorInventories.Count > 0) { // You cannot do that that while you still have unclaimed contract vendor inventory in your house. state.Mobile.SendLocalizedMessage(1062681); return; } if (state.Mobile.AccessLevel > AccessLevel.Player) { state.Mobile.SendMessage("You do not get a refund for your house as you are not a player"); _house.RemoveKeys(state.Mobile); _house.Delete(); } else { var toGive = !_house.IsAosRules || _house.Price <= 0 ? _house.GetDeed() : null; if (toGive != null && !state.Mobile.BankBox.TryDropItem(state.Mobile, toGive, false)) { toGive.Delete(); state.Mobile.SendLocalizedMessage(500390); // Your bank box is full. return; } if (_house.Price <= 0 || !Banker.Deposit(state.Mobile, _house.Price)) { state.Mobile.SendMessage("Unable to refund house."); return; } // ~1_AMOUNT~ gold has been deposited into your bank box. state.Mobile.SendLocalizedMessage(1060397, _house.Price.ToString()); } _house.RemoveKeys(state.Mobile); _house.Delete(); } }