using System; using System.Collections.Generic; using Server; using Server.Items; using Server.Mobiles; using Server.Regions; using Server.Commands; namespace Server.Engines.Doom { public class GuardianRoomRegion : BaseRegion { private static GuardianRoomRegion m_Region; public static void Initialize() { CommandSystem.Register( "GenGuardianRoom", AccessLevel.Administrator, new CommandEventHandler( GenRoom_OnCommand ) ); } [Usage( "GenGuardianRoom" )] [Description( "Generates guardian room in doom." )] public static void GenRoom_OnCommand( CommandEventArgs e ) { e.Mobile.SendMessage( "Generating room, please wait." ); int count = 0; // doors MetalDoor north = FindItem( new GuardianRoomDoor( DoorFacing.NorthCCW ), 0, 355, 14, -1, Map.Malas, ref count ) as MetalDoor; MetalDoor south = FindItem( new GuardianRoomDoor( DoorFacing.SouthCW ), 0, 355, 15, -1, Map.Malas, ref count ) as MetalDoor; if ( north != null && south != null ) { north.Link = south; south.Link = north; } // pentagram center FindItem( new Static( 0xFEA ), 0x835, 365, 15, -1, Map.Malas, ref count ); // ghost teleporters Teleporter tele; tele = FindItem( new GhostTeleporter(), 0x835, 354, 14, -1, Map.Malas, ref count ) as Teleporter; if ( tele != null ) { tele.PointDest = new Point3D( 349, 176, 14 ); tele.MapDest = Map.Malas; } tele = FindItem( new GhostTeleporter(), 0x835, 354, 15, -1, Map.Malas, ref count ) as Teleporter; if ( tele != null ) { tele.PointDest = new Point3D( 349, 176, 14 ); tele.MapDest = Map.Malas; } // treasure chest spawner Spawner spawner = new Spawner( 3, 1, 5, 0, 9, "GuardianTreasureChest" ); spawner = FindItem( spawner, 0, 365, 15, 0, Map.Malas, ref count ) as Spawner; if ( spawner != null ) { spawner.Movable = false; spawner.Respawn(); } if ( count > 0 ) e.Mobile.SendMessage( "Room generating complete. {0} items were generated.", count ); else e.Mobile.SendMessage( "Room generating complete. No changes neccessary." ); } public static Item FindItem( Item item, int hue, int x, int y, int z, Map map, ref int count ) { Point3D p = new Point3D( x, y, z ); Type type = item.GetType(); foreach ( Item i in map.GetItemsInRange( p, 0 ) ) { if ( i.GetType() == type && i.ItemID == item.ItemID && i.Hue == hue ) { item.Delete(); return i; } } count++; item.MoveToWorld( p, map ); if ( hue > 0 ) item.Hue = hue; return item; } private BaseDoor m_Door; private List m_Dead; private Timer m_Timer; private int m_LightLevel; public List Dead { get { return m_Dead; } } public bool Active { get { return m_Timer != null && m_Timer.Running; } } private static Rectangle2D[] m_Bounds = new Rectangle2D[] { new Rectangle2D( new Point2D( 356, 5 ), new Point2D( 375, 25 ) ) }; public GuardianRoomRegion( BaseDoor door ) : base( "NorthDoomPoisonRoom", Map.Malas, 51, m_Bounds ) { m_Door = door; m_Dead = new List(); m_LightLevel = LightCycle.DungeonLevel; m_Guardians = new List(); ExcludeFromParentSpawns = true; } public override void OnEnter( Mobile m ) { if ( !Active && IsTrappable( m, true ) ) m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 35 ) ), new TimerCallback( StartTrap ) ); } public override void OnDeath( Mobile m ) { base.OnDeath( m ); if ( m.IsDeadBondedPet || ( m.Player && m.AccessLevel == AccessLevel.Player ) ) m_Dead.Add( m ); if ( m is DarkGuardian ) m_Guardians.Remove( m ); if ( m_Guardians.Count == 0 ) Timer.DelayCall( TimeSpan.FromSeconds( 5 ), new TimerCallback( StopTrap ) ); List list = GetPoisonableMobiles(); list.Remove( m ); if ( list.Count == 0 ) Timer.DelayCall( TimeSpan.FromSeconds( 5 ), new TimerCallback( StopTrap ) ); } public override void AlterLightLevel( Mobile m, ref int global, ref int personal ) { global = m_LightLevel; } public virtual void PoisonMobiles( Poison poison, int ticks ) { List list = GetPoisonableMobiles(); int number = 0; int hue = 0x485; if ( ticks % 12 == 0 ) // every 60 seconds { switch ( poison.Level ) { // It is becoming more difficult for you to breathe as the poisons in the room become more concentrated. case 1: number = 1050001; break; // You begin to panic as the poison clouds thicken. case 2: number = 1050003; break; // Terror grips your spirit as you realize you may never leave this room alive. case 3: number = 1050056; break; case 4: if ( ticks < 50 ) { number = 1050057; // The end is near. You feel hopeless and desolate. The poison is beginning to stiffen your muscles. } else { hue = 0x23F3; number = 1062091; // The poison is becoming too much for you to bear. You fear that you may die at any moment. } break; } } foreach ( Mobile m in list ) { if ( m.Player && number > 0 ) m.SendLocalizedMessage( number, null, hue ); if ( ( m.Poison == null || m.Poison.Level < poison.Level ) ) m.ApplyPoison( null, poison ); } } public virtual void HurtMobiles( int level ) { foreach ( Mobile m in GetPoisonableMobiles() ) { if ( m.Player ) { m.Say( 1062092 ); // Your body reacts violently from the pain. m.Animate( 32, 5, 1, true, false, 0 ); } m.Damage( Utility.Random( 15, 20 ) ); if ( level >= 10 ) m.Kill(); } } public virtual List GetPoisonableMobiles() { List list = new List(); foreach ( Mobile m in GetMobiles() ) { if ( IsTrappable( m, false ) ) list.Add( m ); } return list; } public virtual bool IsTrappable( Mobile m, bool trapStart ) { if ( m.Alive ) { if ( m.Player && m.AccessLevel == AccessLevel.Player ) return true; BaseCreature bc = m as BaseCreature; if ( bc != null ) { Mobile master = null; if ( bc.Controlled && bc.ControlMaster != null ) master = bc.ControlMaster; else if ( !trapStart && bc.Summoned && bc.SummonMaster != null ) master = bc.SummonMaster; if ( master != null ) return master.Player && master.AccessLevel == AccessLevel.Player; } } return false; } public virtual bool CanStart( List list ) { foreach ( Mobile m in list ) if ( IsTrappable( m, true ) ) return true; return false; } public virtual void RestartTrap() { if ( !Active ) StartTrap(); } public virtual void StartTrap() { List list = GetPoisonableMobiles(); if ( !CanStart( list ) ) return; m_Timer = new PoisonRoomTimer( this ); m_Timer.Start(); if ( m_Door != null ) { m_Door.Locked = true; m_Door.Open = false; if ( m_Door.Link != null ) { m_Door.Link.Locked = true; m_Door.Link.Open = false; Effects.PlaySound( m_Door.Link.Location, Map, 0x1FF ); } Effects.PlaySound( m_Door.Location, Map, 0x1FF ); } foreach ( Mobile m in list ) m.SendLocalizedMessage( 1050000, null, 0x41 ); // The locks on the door click loudly and you begin to hear a faint hissing near the walls. for ( int i = m_Dead.Count - 1; i >= 0; i-- ) if ( m_Dead[ i ].Alive ) m_Dead.RemoveAt( i ); SpawnGuardians( list.Count * 2 ); } public virtual void StopTrap() { Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 30, 60 ) ), new TimerCallback( RestartTrap ) ); if ( m_Door != null ) { m_Door.Locked = false; if ( m_Door.Link != null ) { m_Door.Link.Locked = false; Effects.PlaySound( m_Door.Link.Location, Map, 0x1FF ); } Effects.PlaySound( m_Door.Location, Map, 0x1FF ); } if ( m_Timer != null && m_Timer.Running ) m_Timer.Stop(); foreach ( Mobile m in GetPlayers() ) m.SendLocalizedMessage( 1050055, null, 0x41 ); // You hear the doors unlocking and the hissing stops. ClearGuardians(); } #region Spawns private List m_Guardians; public void SpawnGuardians( int amount ) { for ( int i = 0; i < amount; ++i ) { DarkGuardian guardian = new DarkGuardian(); switch ( Utility.Random( 4 ) ) { case 0: guardian.MoveToWorld( new Point3D( 364, 15, -1 ), Map.Malas ); break; case 1: guardian.MoveToWorld( new Point3D( 366, 15, -1 ), Map.Malas ); break; case 2: guardian.MoveToWorld( new Point3D( 365, 14, -1 ), Map.Malas ); break; case 3: guardian.MoveToWorld( new Point3D( 365, 16, -1 ), Map.Malas ); break; } m_Guardians.Add( guardian ); } } public void ClearGuardians() { foreach ( Mobile m in m_Guardians ) { if ( m.Alive && !m.Deleted ) { Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x3728, 8, 20, 5042 ); Effects.PlaySound( m, m.Map, 0x201 ); m.Delete(); } } m_Guardians.Clear(); } #endregion #region Effects private static Point3D[] m_GasLocations = new Point3D[] { // west new Point3D( 356, 7, -1 ), new Point3D( 356, 13, -1 ), new Point3D( 356, 16, -1 ), new Point3D( 356, 22, -1 ), // north new Point3D( 358, 6, -1 ), new Point3D( 363, 6, -1 ), new Point3D( 368, 6, -1 ), new Point3D( 373, 6, -1 ) }; public virtual void DoGasEffect() { for ( int i = Utility.RandomMinMax( 2, 4 ); i > 0; i-- ) { int pos = Utility.Random( m_GasLocations.Length ); int itemID; if ( pos <= 3 ) itemID = 0x1145; else itemID = 0x113A; Effects.SendLocationParticles( EffectItem.Create( m_GasLocations[ pos ], Map, EffectItem.DefaultDuration ), itemID, 1, 100, 0, 4, 0x139D, 0 ); } } private static int[] m_PoisonEffects = new int[] { 0x36B0, 0x36BD, 0x36CB }; public virtual void DoPoisonEffect( int level ) { int hue = 0; switch ( level ) { default: case 0: hue = 0xA6; break; case 1: hue = 0xAA; break; case 2: hue = 0xAC; break; case 3: hue = 0xA8; break; case 4: hue = 0xA4; break; } for ( int i = Utility.RandomMinMax( 5, 7 ); i > 0; i-- ) { Point3D p = RandomSpawnLocation( 0, true, true, Point3D.Zero, 0 ); if ( p != Point3D.Zero ) { IEntity e = EffectItem.Create( p, Map, EffectItem.DefaultDuration ); int itemID = Utility.RandomList( m_PoisonEffects ); int duration = Utility.RandomMinMax( 150, 200 ); Effects.SendLocationParticles( e, itemID, 1, duration, hue, 0, 0x139D, 0 ); } } } #endregion public class PoisonRoomTimer : Timer { private GuardianRoomRegion m_Room; private int m_Count; public PoisonRoomTimer( GuardianRoomRegion room ) : base( TimeSpan.FromSeconds( 1 ), TimeSpan.FromSeconds( 1 ) ) { m_Room = room; m_Count = 0; } public int CurrentPoisonLevel() { int poisonLevel = 1 + m_Count / 20; if ( poisonLevel > 4 ) poisonLevel = 4; return poisonLevel; } protected override void OnTick() { m_Count++; if ( m_Count % 5 == 0 && m_Room.Active ) { int level = CurrentPoisonLevel(); m_Room.PoisonMobiles( Poison.GetPoison( level ), m_Count / 5 ); } if ( m_Count % 8 == 0 && m_Room.Active ) { m_Room.DoPoisonEffect( CurrentPoisonLevel() ); m_Room.DoGasEffect(); } if ( m_Count >= 720 && m_Count % 10 == 0 && m_Room.Active ) m_Room.HurtMobiles( ( m_Count - 720 ) / 10 ); } } public class GhostTeleporter : Teleporter { private static BaseRegion m_GhostRegion; private static Rectangle2D[] m_GhostRegionBounds = new Rectangle2D[] { new Rectangle2D( new Point2D( 345, 180 ), new Point2D( 352, 184 ) ), new Rectangle2D( new Point2D( 342, 172 ), new Point2D( 344, 181 ) ), new Rectangle2D( new Point2D( 345, 169 ), new Point2D( 352, 172 ) ) }; [Constructable] public GhostTeleporter() : base() { Name = "GhostTeleporter"; if ( m_GhostRegion == null ) { m_GhostRegion = new BaseRegion( "DoomGhostTeleportRegion", Map.Malas, 55, m_GhostRegionBounds ); m_GhostRegion.Register(); } } public GhostTeleporter( Serial serial ) : base( serial ) { } public override bool OnMoveOver( Mobile m ) { if ( !DiedInside( m ) ) return true; return base.OnMoveOver( m ); } public bool DiedInside( Mobile m ) { bool valid = false; if ( m_Region != null ) valid = m_Region.Dead.Remove( m ); return valid && !m.Alive; } public override void DoTeleport( Mobile m ) { if ( m.Corpse != null && !m.Corpse.Deleted ) { Point3D location = Point3D.Zero; if ( m_GhostRegion != null ) location = m_GhostRegion.RandomSpawnLocation( 0, true, false, Point3D.Zero, 0 ); if ( location == Point3D.Zero ) location = new Point3D( 349, 176, 14 ); m.Corpse.MoveToWorld( location, Map.Malas ); m.MoveToWorld( location, Map.Malas ); } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); if ( m_GhostRegion == null ) { m_GhostRegion = new BaseRegion( "DoomGhostTeleportRegion", Map.Malas, 55, m_GhostRegionBounds ); m_GhostRegion.Register(); } } } public class GuardianRoomDoor : MetalDoor { public GuardianRoomDoor( DoorFacing facing ) : base( facing ) { if ( m_Region == null ) { m_Region = new GuardianRoomRegion( this ); m_Region.Register(); } } public GuardianRoomDoor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); Locked = false; if ( m_Region == null ) { m_Region = new GuardianRoomRegion( this ); m_Region.Register(); } } } } }