using System; using System.Collections; using Server; using Server.Mobiles; using Server.Network; namespace Server.Items { public class PuzzleStatue : Item { [Constructable] public PuzzleStatue( int itemID ) : base( itemID ) { Hue = 0x44E; Movable = false; } public PuzzleStatue( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }