/************************************************************************* * ModernUO * * Copyright 2019-2020 - ModernUO Development Team * * Email: hi@modernuo.com * * File: BufferedFileWriter.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Runtime.CompilerServices; using System.Text; using Server.Guilds; namespace Server { public class BufferWriter : IGenericWriter { private const int LargeByteBufferSize = 256; private readonly Encoding m_Encoding; private readonly bool m_PrefixStrings; protected long Index { get; set; } private byte[] m_CharacterBuffer; private int m_MaxBufferChars; public BufferWriter(byte[] buffer, bool prefixStr) { m_PrefixStrings = prefixStr; m_Encoding = Utility.UTF8; Buffer = buffer; } public BufferWriter(bool prefixStr) { m_PrefixStrings = prefixStr; m_Encoding = Utility.UTF8; Buffer = new byte[BufferSize]; } public virtual long Position => Index; protected virtual int BufferSize => 256; public byte[] Buffer { get; protected set; } public virtual void Close() { } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Resize(int size) { var copy = new byte[size]; System.Buffer.BlockCopy(Buffer, 0, copy, 0, Math.Min(size, Buffer.Length)); Buffer = copy; } public virtual void Flush() { Resize(Buffer.Length * 2); } public void Reset() { Index = 0; } public virtual long Seek(long offset, SeekOrigin origin) { return origin switch { SeekOrigin.Begin => Index = offset, SeekOrigin.Current => Index += offset, SeekOrigin.End => Index = BufferSize - offset, _ => Index }; } public void WriteEncodedInt(int value) { var v = (uint)value; while (v >= 0x80) { if (Index + 1 > Buffer.Length) { Flush(); } Buffer[Index++] = (byte)(v | 0x80); v >>= 7; } if (Index + 1 > Buffer.Length) { Flush(); } Buffer[Index++] = (byte)v; } public void Write(string value) { if (m_PrefixStrings) { if (value == null) { if (Index + 1 > Buffer.Length) { Flush(); } Buffer[Index++] = 0; } else { if (Index + 1 > Buffer.Length) { Flush(); } Buffer[Index++] = 1; InternalWriteString(value); } } else { InternalWriteString(value); } } public void Write(DateTime value) { Write(value.Ticks); } public void Write(DateTimeOffset value) { Write(value.Ticks); Write(value.Offset.Ticks); } public void WriteDeltaTime(DateTime value) { var ticks = value.Ticks; var now = DateTime.UtcNow.Ticks; TimeSpan d; try { d = new TimeSpan(ticks - now); } catch { d = TimeSpan.MaxValue; } Write(d); } public void Write(IPAddress value) { Write(Utility.GetLongAddressValue(value)); } public void Write(TimeSpan value) { Write(value.Ticks); } public void Write(decimal value) { var bits = decimal.GetBits(value); for (var i = 0; i < 4; ++i) { Write(bits[i]); } } public void Write(long value) { if (Index + 8 > Buffer.Length) { Flush(); } Buffer[Index] = (byte)value; Buffer[Index + 1] = (byte)(value >> 8); Buffer[Index + 2] = (byte)(value >> 16); Buffer[Index + 3] = (byte)(value >> 24); Buffer[Index + 4] = (byte)(value >> 32); Buffer[Index + 5] = (byte)(value >> 40); Buffer[Index + 6] = (byte)(value >> 48); Buffer[Index + 7] = (byte)(value >> 56); Index += 8; } public void Write(ulong value) { if (Index + 8 > Buffer.Length) { Flush(); } Buffer[Index] = (byte)value; Buffer[Index + 1] = (byte)(value >> 8); Buffer[Index + 2] = (byte)(value >> 16); Buffer[Index + 3] = (byte)(value >> 24); Buffer[Index + 4] = (byte)(value >> 32); Buffer[Index + 5] = (byte)(value >> 40); Buffer[Index + 6] = (byte)(value >> 48); Buffer[Index + 7] = (byte)(value >> 56); Index += 8; } public void Write(int value) { if (Index + 4 > Buffer.Length) { Flush(); } Buffer[Index] = (byte)value; Buffer[Index + 1] = (byte)(value >> 8); Buffer[Index + 2] = (byte)(value >> 16); Buffer[Index + 3] = (byte)(value >> 24); Index += 4; } public void Write(uint value) { if (Index + 4 > Buffer.Length) { Flush(); } Buffer[Index] = (byte)value; Buffer[Index + 1] = (byte)(value >> 8); Buffer[Index + 2] = (byte)(value >> 16); Buffer[Index + 3] = (byte)(value >> 24); Index += 4; } public void Write(short value) { if (Index + 2 > Buffer.Length) { Flush(); } Buffer[Index] = (byte)value; Buffer[Index + 1] = (byte)(value >> 8); Index += 2; } public void Write(ushort value) { if (Index + 2 > Buffer.Length) { Flush(); } Buffer[Index] = (byte)value; Buffer[Index + 1] = (byte)(value >> 8); Index += 2; } public unsafe void Write(double value) { if (Index + 8 > Buffer.Length) { Flush(); } fixed (byte* pBuffer = Buffer) { *(double*)(pBuffer + Index) = value; } Index += 8; } public unsafe void Write(float value) { if (Index + 4 > Buffer.Length) { Flush(); } fixed (byte* pBuffer = Buffer) { *(float*)(pBuffer + Index) = value; } Index += 4; } public void Write(byte value) { if (Index + 1 > Buffer.Length) { Flush(); } Buffer[Index++] = value; } public void Write(byte[] value, int length) { var remaining = length; var idx = 0; while (remaining > 0) { int size = Math.Min(Buffer.Length - (int)Index, remaining); System.Buffer.BlockCopy(value, idx, Buffer, (int)Index, size); // value.Slice(idx).CopyTo(m_Buffer.AsSpan(m_Index, size)); remaining -= size; Index += size; idx += size; if (Index == Buffer.Length) { Flush(); } } } public void Write(sbyte value) { if (Index + 1 > Buffer.Length) { Flush(); } Buffer[Index++] = (byte)value; } public void Write(bool value) { if (Index + 1 > Buffer.Length) { Flush(); } Buffer[Index++] = (byte)(value ? 1 : 0); } public void Write(Point3D value) { Write(value.m_X); Write(value.m_Y); Write(value.m_Z); } public void Write(Point2D value) { Write(value.m_X); Write(value.m_Y); } public void Write(Rectangle2D value) { Write(value.Start); Write(value.End); } public void Write(Rectangle3D value) { Write(value.Start); Write(value.End); } public void Write(Map value) { if (value != null) { Write((byte)value.MapIndex); } else { Write((byte)0xFF); } } public void Write(Race value) { if (value != null) { Write((byte)value.RaceIndex); } else { Write((byte)0xFF); } } public void WriteEntity(IEntity value) { Write(value?.Deleted != false ? Serial.MinusOne : value.Serial); } public void Write(Item value) { Write(value?.Deleted != false ? Serial.MinusOne : value.Serial); } public void Write(Mobile value) { Write(value?.Deleted != false ? Serial.MinusOne : value.Serial); } public void Write(BaseGuild value) { if (value == null) { Write(0); } else { Write(value.Serial); } } public void WriteItem(T value) where T : Item { Write(value); } public void WriteMobile(T value) where T : Mobile { Write(value); } public void WriteGuild(T value) where T : BaseGuild { Write(value); } public void Write(List list) { WriteItemList(list); } public void Write(List list, bool tidy) { WriteItemList(list, tidy); } public void WriteItemList(List list) where T : Item { WriteItemList(list, false); } public void WriteItemList(List list, bool tidy) where T : Item { if (tidy) { for (var i = 0; i < list.Count;) { if (list[i].Deleted) { list.RemoveAt(i); } else { ++i; } } } Write(list.Count); for (var i = 0; i < list.Count; ++i) { Write(list[i]); } } public void Write(HashSet set) { Write(set, false); } public void Write(HashSet set, bool tidy) { if (tidy) { set.RemoveWhere(item => item.Deleted); } Write(set.Count); foreach (var item in set) { Write(item); } } public void WriteItemSet(HashSet set) where T : Item { WriteItemSet(set, false); } public void WriteItemSet(HashSet set, bool tidy) where T : Item { if (tidy) { set.RemoveWhere(item => item.Deleted); } Write(set.Count); foreach (var item in set) { Write(item); } } public void Write(List list) { Write(list, false); } public void Write(List list, bool tidy) { if (tidy) { for (var i = 0; i < list.Count;) { if (list[i].Deleted) { list.RemoveAt(i); } else { ++i; } } } Write(list.Count); for (var i = 0; i < list.Count; ++i) { Write(list[i]); } } public void WriteMobileList(List list) where T : Mobile { WriteMobileList(list, false); } public void WriteMobileList(List list, bool tidy) where T : Mobile { if (tidy) { for (var i = 0; i < list.Count;) { if (list[i].Deleted) { list.RemoveAt(i); } else { ++i; } } } Write(list.Count); for (var i = 0; i < list.Count; ++i) { Write(list[i]); } } public void Write(HashSet set) { Write(set, false); } public void Write(HashSet set, bool tidy) { if (tidy) { set.RemoveWhere(mobile => mobile.Deleted); } Write(set.Count); foreach (var mob in set) { Write(mob); } } public void WriteMobileSet(HashSet set) where T : Mobile { WriteMobileSet(set, false); } public void WriteMobileSet(HashSet set, bool tidy) where T : Mobile { if (tidy) { set.RemoveWhere(mob => mob.Deleted); } Write(set.Count); foreach (var mob in set) { Write(mob); } } public void Write(List list) { Write(list, false); } public void Write(List list, bool tidy) { if (tidy) { for (var i = 0; i < list.Count;) { if (list[i].Disbanded) { list.RemoveAt(i); } else { ++i; } } } Write(list.Count); for (var i = 0; i < list.Count; ++i) { Write(list[i]); } } public void WriteGuildList(List list) where T : BaseGuild { WriteGuildList(list, false); } public void WriteGuildList(List list, bool tidy) where T : BaseGuild { if (tidy) { for (var i = 0; i < list.Count;) { if (list[i].Disbanded) { list.RemoveAt(i); } else { ++i; } } } Write(list.Count); for (var i = 0; i < list.Count; ++i) { Write(list[i]); } } public void Write(HashSet set) { Write(set, false); } public void Write(HashSet set, bool tidy) { if (tidy) { set.RemoveWhere(guild => guild.Disbanded); } Write(set.Count); foreach (var guild in set) { Write(guild); } } public void WriteGuildSet(HashSet set) where T : BaseGuild { WriteGuildSet(set, false); } public void WriteGuildSet(HashSet set, bool tidy) where T : BaseGuild { if (tidy) { set.RemoveWhere(guild => guild.Disbanded); } Write(set.Count); foreach (var guild in set) { Write(guild); } } internal void InternalWriteString(string value) { var length = m_Encoding.GetByteCount(value); WriteEncodedInt(length); if (m_CharacterBuffer == null) { m_CharacterBuffer = new byte[LargeByteBufferSize]; m_MaxBufferChars = LargeByteBufferSize / m_Encoding.GetMaxByteCount(1); } if (length > LargeByteBufferSize) { var current = 0; var charsLeft = value.Length; while (charsLeft > 0) { var charCount = Math.Min(charsLeft, m_MaxBufferChars); var byteLength = m_Encoding.GetBytes(value, current, charCount, m_CharacterBuffer, 0); if (Index + byteLength > Buffer.Length) { Flush(); } System.Buffer.BlockCopy(m_CharacterBuffer, 0, Buffer, (int)Index, byteLength); Index += byteLength; current += charCount; charsLeft -= charCount; } } else { var byteLength = m_Encoding.GetBytes(value, 0, value.Length, m_CharacterBuffer, 0); if (Index + byteLength > Buffer.Length) { Flush(); } System.Buffer.BlockCopy(m_CharacterBuffer, 0, Buffer, (int)Index, byteLength); Index += byteLength; } } } }