using Server.Multis; namespace Server.ContextMenus { public class EjectPlayerEntry : ContextMenuEntry { private readonly Mobile m_From; private readonly Mobile m_Target; private readonly BaseHouse m_TargetHouse; public EjectPlayerEntry(Mobile from, Mobile target) : base(6206, 12) { m_From = from; m_Target = target; m_TargetHouse = BaseHouse.FindHouseAt(m_Target); } public override void OnClick() { if (!m_From.Alive || m_TargetHouse.Deleted || !m_TargetHouse.IsFriend(m_From)) return; m_TargetHouse.Kick(m_From, m_Target); } } }