using System; namespace Server.Engines.CannedEvil { public class SliceTimer : Timer { private readonly ChampionSpawn m_Spawn; public SliceTimer(ChampionSpawn spawn) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0)) { m_Spawn = spawn; Priority = TimerPriority.OneSecond; } protected override void OnTick() { m_Spawn.OnSlice(); } } }