using System; using System.Linq; using System.Collections.Generic; using Server.Items; namespace Server.Multis { public enum ContestHouseType { Keep, Castle, Other } public class BaseContestHouse : BaseHouse { public ContestHouseType HouseType { get; set; } public List Fixtures { get; private set; } public virtual int SignPostID => 9; public override Point3D BaseBanLocation => new Point3D(Components.Min.X, Components.Height - 1 - Components.Center.Y, 0); public override Rectangle2D[] Area { get { MultiComponentList mcl = Components; return new[] { new Rectangle2D(mcl.Min.X, mcl.Min.Y, mcl.Width, mcl.Height) }; } } public BaseContestHouse(ContestHouseType type, int multiID, Mobile owner, int maxLockDown, int maxSecure) : base(multiID, owner, maxLockDown, maxSecure) { HouseType = type; AutoAddFixtures(); } protected void SetSign(int xOffset, int yOffset, int zOffset, bool post) { SetSign(xOffset, yOffset, zOffset); var hanger = new Static(0xB9E); hanger.MoveToWorld(new Point3D(X + xOffset, Y + yOffset, Z + zOffset), Map); AddFixture(hanger); if (post) { var signPost = new Static(SignPostID); signPost.MoveToWorld(new Point3D(X + xOffset, Y + yOffset - 1, Z + zOffset), Map); AddFixture(signPost); } } public override void OnAfterDelete() { base.OnAfterDelete(); if (Fixtures == null) return; foreach (var item in Fixtures) item.Delete(); } public override void OnLocationChange(Point3D oldLocation) { base.OnLocationChange(oldLocation); int x = this.Location.X - oldLocation.X; int y = this.Location.Y - oldLocation.Y; int z = this.Location.Z - oldLocation.Z; if (Fixtures == null) return; foreach (var item in Fixtures) item.Location = new Point3D(item.X + x, item.Y + y, item.Z + z); } public override void OnMapChange() { base.OnMapChange(); if (Fixtures == null) return; foreach (var item in Fixtures) item.Map = Map; } public void AddTeleporters(int id, Point3D offset1, Point3D offset2) { var tele1 = new HouseTeleporter(id); var tele2 = new HouseTeleporter(id); tele1.Target = tele2; tele2.Target = tele1; tele1.MoveToWorld(new Point3D(X + offset1.X, Y + offset1.Y, offset1.Z), Map); tele2.MoveToWorld(new Point3D(X + offset2.X, Y + offset2.Y, offset2.Z), Map); AddFixture(tele1); AddFixture(tele2); } public void AddFixture(Item item) { Fixtures ??= new List(); Fixtures.Add(item); } public override bool IsInside(Point3D p, int height) => base.IsInside(p, height) || Fixtures?.OfType().Any(fix => fix.Location == p) == true; public virtual void AutoAddFixtures() { var components = MultiData.GetComponents(ItemID); var teleporters = new Dictionary>(); foreach (var entry in components.List.Where(e => e.Flags == 0)) // Teleporters if (entry.ItemId >= 0x181D && entry.ItemId <= 0x1828) { if (teleporters.ContainsKey(entry.ItemId)) teleporters[entry.ItemId].Add(entry); else teleporters[entry.ItemId] = new List { entry }; } else { ItemData data = TileData.ItemTable[entry.ItemId & TileData.MaxItemValue]; // door if ((data.Flags & TileFlag.Door) != 0) AddDoor(entry.ItemId, entry.OffsetX, entry.OffsetY, entry.OffsetZ); else { Item st = new Static((int)entry.ItemId); st.MoveToWorld(new Point3D(X + entry.OffsetX, Y + entry.OffsetY, entry.OffsetZ), Map); AddFixture(st); } } foreach (var door in Doors) foreach (var check in Doors.Where(d => d != door)) if (door.InRange(check.Location, 1)) { door.Link = check; check.Link = door; } foreach (var (key, value) in teleporters) { if (value.Count > 2) Console.WriteLine("Warning: More than 2 teleporters detected for {0:X}!", key); else if (value.Count <= 1) { Console.WriteLine("Warning: 1 or less teleporters detected for {0:X}!", key); continue; } AddTeleporters( key, new Point3D(value[0].OffsetX, value[0].OffsetY, value[0].OffsetZ), new Point3D(value[1].OffsetX, value[1].OffsetY, value[1].OffsetZ)); } teleporters.Clear(); } public BaseContestHouse(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write((int)HouseType); if (Fixtures != null) writer.WriteItemList(Fixtures, true); else writer.Write(0); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); HouseType = (ContestHouseType)reader.ReadInt(); int count = reader.ReadInt(); for (int i = 0; i < count; i++) AddFixture(reader.ReadItem()); } } public class TrinsicKeep : BaseContestHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-11, -11, 23, 23), new Rectangle2D(-10, 13, 6, 1), new Rectangle2D(-2, 13, 6, 1), new Rectangle2D(6, 13, 7, 1) }; public TrinsicKeep(Mobile owner) : base(ContestHouseType.Keep, 0x147E, owner, 2113, 18) { SetSign(-11, 13, 7, false); } public TrinsicKeep(Serial serial) : base(serial) { } public override Rectangle2D[] Area => AreaArray; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GothicRoseCastle : BaseContestHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-15, -15, 31, 31), new Rectangle2D(-14, 16, 11, 1), new Rectangle2D(-2, 16, 6, 1), new Rectangle2D(5, 16, 11, 1) }; public GothicRoseCastle(Mobile owner) : base(ContestHouseType.Castle, 0x147F, owner, 3281, 28) { SetSign(-15, 16, 7, false); } public GothicRoseCastle(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ElsaCastle : BaseContestHouse { public ElsaCastle(Mobile owner) : base(ContestHouseType.Castle, 0x1480, owner, 3281, 28) { SetSign(-15, 16, 7, false); } public ElsaCastle(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Spires : BaseContestHouse { public Spires(Mobile owner) : base(ContestHouseType.Castle, 0x1481, owner, 3281, 28) { SetSign(-15, 16, 7, false); } public Spires(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class CastleOfOceania : BaseContestHouse { public CastleOfOceania(Mobile owner) : base(ContestHouseType.Castle, 0x1482, owner, 3281, 28) { SetSign(-15, 16, 7, false); } public CastleOfOceania(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FeudalCastle : BaseContestHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-15, -15, 31, 31), new Rectangle2D(5, 16, 1, 1), new Rectangle2D(7, 16, 4, 1), new Rectangle2D(12, 16, 1, 1) }; public FeudalCastle(Mobile owner) : base(ContestHouseType.Castle, 0x1483, owner, 3281, 28) { SetSign(-15, 16, 7, true); } public FeudalCastle(Serial serial) : base(serial) { } public override Rectangle2D[] Area => AreaArray; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RobinsNest : BaseContestHouse { public RobinsNest(Mobile owner) : base(ContestHouseType.Keep, 0x1484, owner, 2113, 18) { SetSign(-11, 13, 7, false); } public RobinsNest(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class TraditionalKeep : BaseContestHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-11, -11, 23, 23), new Rectangle2D(-10, 13, 6, 1), new Rectangle2D(-2, 13, 6, 1), new Rectangle2D(6, 13, 7, 1), }; public TraditionalKeep(Mobile owner) : base(ContestHouseType.Keep, 0x1485, owner, 2113, 18) { SetSign(-11, 13, 7, false); } public TraditionalKeep(Serial serial) : base(serial) { } public override Rectangle2D[] Area => AreaArray; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class VillaCrowley : BaseContestHouse { public VillaCrowley(Mobile owner) : base(ContestHouseType.Keep, 0x1486, owner, 2113, 18) { SetSign(-11, 13, 7, true); } public VillaCrowley(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class DarkthornKeep : BaseContestHouse { public DarkthornKeep(Mobile owner) : base(ContestHouseType.Keep, 0x1487, owner, 2113, 18) { SetSign(-11, 13, 7, false); } public DarkthornKeep(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SandalwoodKeep : BaseContestHouse { public override int SignPostID => 353; public SandalwoodKeep(Mobile owner) : base(ContestHouseType.Keep, 0x1488, owner, 2113, 18) { SetSign(-11, 13, 7, true); } public SandalwoodKeep(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class CasaMoga : BaseContestHouse { public CasaMoga(Mobile owner) : base(ContestHouseType.Keep, 0x1489, owner, 2113, 18) { SetSign(-11, 13, 7, false); } public CasaMoga(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RobinsRoost : BaseContestHouse { public RobinsRoost(Mobile owner) : base(ContestHouseType.Castle, 0x148A, owner, 3281, 28) { SetSign(-15, 16, 7, true); } public RobinsRoost(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Camelot : BaseContestHouse { public Camelot(Mobile owner) : base(ContestHouseType.Castle, 0x148B, owner, 3281, 28) { SetSign(-15, 16, 7, false); } public Camelot(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LacrimaeInCaelo : BaseContestHouse { public LacrimaeInCaelo(Mobile owner) : base(ContestHouseType.Castle, 0x148C, owner, 3281, 28) { SetSign(-15, 16, 7, false); } public LacrimaeInCaelo(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class OkinawaSweetDreamCastle : BaseContestHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-15, -15, 31, 31), new Rectangle2D(-14, 16, 6, 1), new Rectangle2D(-7, 16, 8, 1), new Rectangle2D(10, 16, 5, 1) }; public override Rectangle2D[] Area => AreaArray; public OkinawaSweetDreamCastle(Mobile owner) : base(ContestHouseType.Castle, 0x148D, owner, 3281, 28) { SetSign(-15, 16, 7, true); } public OkinawaSweetDreamCastle(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class TheSandstoneCastle : BaseContestHouse { public TheSandstoneCastle(Mobile owner) : base(ContestHouseType.Castle, 0x148E, owner, 3281, 28) { SetSign(-15, 16, 7, true); } public TheSandstoneCastle(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GrimswindSisters : BaseContestHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-15, -15, 31, 31), new Rectangle2D(-14, 16, 9, 1), new Rectangle2D(-3, 16, 8, 1), new Rectangle2D(7, 16, 9, 1) }; public override Rectangle2D[] Area => AreaArray; public GrimswindSisters(Mobile owner) : base(ContestHouseType.Castle, 0x148F, owner, 3281, 28) { SetSign(-15, 16, 7, false); } public GrimswindSisters(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }