using System; using Server.Network; namespace Server.Engines.Chat { public static class ChatSystem { public static bool Enabled { get; set; } public static void Configure() { Enabled = ServerConfiguration.GetOrUpdateSetting("chat.enabled", false); } public static void Initialize() { IncomingPackets.Register(0xB5, 0x40, true, OpenChatWindowRequest); IncomingPackets.Register(0xB3, 0, true, ChatAction); } public static void SendCommandTo(Mobile to, ChatCommand type, string param1 = null, string param2 = null) { to?.Send(new ChatMessagePacket(null, (int)type + 20, param1, param2)); } public static void OpenChatWindowRequest(NetState state, CircularBufferReader reader) { var from = state.Mobile; if (!Enabled) { from.SendMessage("The chat system has been disabled."); return; } // Newer clients don't send chat username anymore so we are ignoring the rest of this packet. // TODO: How does OSI handle incognito/disguise kits? // TODO: Does OSI still allow duplicate names? // For now we assume they should use their raw name. var chatName = from.RawName ?? $"Unknown User {Utility.RandomMinMax(1000000, 9999999)}"; SendCommandTo(from, ChatCommand.OpenChatWindow, chatName); ChatUser.AddChatUser(from, chatName); } public static ChatUser SearchForUser(ChatUser from, string name) { var user = ChatUser.GetChatUser(name); if (user == null) { from.SendMessage(32, name); // There is no player named '%1'. } return user; } public static void ChatAction(NetState state, CircularBufferReader reader) { if (!Enabled) { return; } try { var from = state.Mobile; var user = ChatUser.GetChatUser(from); if (user == null) { return; } var lang = reader.ReadAsciiSafe(4); int actionID = reader.ReadInt16(); var param = reader.ReadBigUniSafe(); var handler = ChatActionHandlers.GetHandler(actionID); if (handler == null) { state.WriteConsole("Unknown chat action 0x{0:X}: {1}", actionID, param); return; } var channel = user.CurrentChannel; if (handler.RequireConference && channel == null) { // You must be in a conference to do this. // To join a conference, select one from the Conference menu. user.SendMessage(31); return; } if (handler.RequireModerator && !user.IsModerator) { user.SendMessage(29); // You must have operator status to do this. return; } handler.Callback(user, channel, param); } catch (Exception e) { Console.WriteLine(e); } } } }