namespace Server.Items { public class NibbetSatchel : Backpack { [Constructible] public NibbetSatchel() { Hue = Utility.RandomBrightHue(); DropItem(new TinkerTools()); DropItem( Utility.Random(10) switch { 0 => new Springs(3), 1 => new Axle(3), 2 => new Hinge(3), 3 => new Key(), 4 => new Scissors(), 5 => new BarrelTap(3), 6 => new BarrelHoops(), 7 => new Gears(3), 8 => new Lockpick(3), _ => new ClockFrame(3) // 9 } ); } public NibbetSatchel(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }