using System; using Server.Targeting; namespace Server.Items { public class CupidsArrow : Item { private string m_From; private string m_To; [Constructible] public CupidsArrow() : base(0x4F7F) => LootType = LootType.Blessed; public CupidsArrow(Serial serial) : base(serial) { } // TODO: Check messages public override int LabelNumber => 1152270; // Cupid's Arrow 2012 [CommandProperty(AccessLevel.GameMaster)] public string From { get => m_From; set { m_From = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public string To { get => m_To; set { m_To = value; InvalidateProperties(); } } public bool IsSigned => m_From != null && m_To != null; public override void AddNameProperty(ObjectPropertyList list) { base.AddNameProperty(list); if (IsSigned) { list.Add(1152273, $"{m_From}\t{m_To}"); // ~1_val~ is madly in love with ~2_val~ } } public static bool CheckSeason(Mobile from) { if (DateTime.UtcNow.Month == 2) { return true; } from.SendLocalizedMessage(1152318); // You may not use this item out of season. return false; } public override void OnSingleClick(Mobile from) { base.OnSingleClick(from); if (IsSigned) { LabelTo(from, 1152273, $"{m_From}\t{m_To}"); // ~1_val~ is madly in love with ~2_val~ } } public override void OnDoubleClick(Mobile from) { if (IsSigned || !CheckSeason(from)) { return; } if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1080063); // This must be in your backpack to use it. return; } from.BeginTarget(10, false, TargetFlags.None, OnTarget); from.SendMessage("Who do you wish to use this on?"); } private void OnTarget(Mobile from, object targeted) { if (IsSigned || !IsChildOf(from.Backpack)) { return; } if (targeted is Mobile m) { if (!m.Alive) { from.SendLocalizedMessage( 1152269 ); // That target is dead and even Cupid's arrow won't make them love you. return; } m_From = from.Name; m_To = m.Name; InvalidateProperties(); from.SendMessage("You inscribe the arrow."); } else { from.SendMessage("That is not a person."); } } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); writer.Write(m_From); writer.Write(m_To); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); m_From = Utility.Intern(reader.ReadString()); m_To = Utility.Intern(reader.ReadString()); } } }