using System; using Server.Factions; using Server.Gumps; using Server.Mobiles; using Server.Network; namespace Server.Guilds { public class OtherGuildInfo : BaseGuildGump { private Guild m_Other; public OtherGuildInfo(PlayerMobile pm, Guild g, Guild otherGuild) : base(pm, g, 10, 40) { m_Other = otherGuild; g.CheckExpiredWars(); PopulateGump(); } public void AddButtonAndBackground(int x, int y, int buttonID, int locNum) { AddBackground(x, y, 225, 26, 0x2486); AddButton(x + 5, y + 5, 0x845, 0x846, buttonID); AddHtmlLocalized(x + 30, y + 3, 185, 26, locNum, 0x0); } public override void PopulateGump() { Guild g = Guild.GetAllianceLeader(guild); Guild other = Guild.GetAllianceLeader(m_Other); WarDeclaration war = g.FindPendingWar(other); WarDeclaration activeWar = g.FindActiveWar(other); AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = m_Other.Alliance; //NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses bool PendingWar = war != null; bool ActiveWar = activeWar != null; AddPage(0); AddBackground(0, 0, 520, 335, 0x242C); AddHtmlLocalized(20, 15, 480, 26, 1062975, 0x0); //
Guild Relationship
AddImageTiled(20, 40, 480, 2, 0x2711); AddHtmlLocalized(20, 50, 120, 26, 1062954, 0x0, true); // Guild Name AddHtml(150, 53, 360, 26, m_Other.Name); AddHtmlLocalized(20, 80, 120, 26, 1063025, 0x0, true); // Alliance if (otherAlliance != null) if (otherAlliance.IsMember(m_Other)) AddHtml(150, 83, 360, 26, otherAlliance.Name); AddHtmlLocalized(20, 110, 120, 26, 1063139, 0x0, true); // Abbreviation AddHtml(150, 113, 120, 26, m_Other.Abbreviation); string kills = "0/0"; string time = "00:00"; string otherKills = "0/0"; WarDeclaration otherWar; if (ActiveWar) { kills = $"{activeWar.Kills}/{activeWar.MaxKills}"; TimeSpan timeRemaining = TimeSpan.Zero; if (activeWar.WarLength != TimeSpan.Zero && activeWar.WarBeginning + activeWar.WarLength > DateTime.UtcNow) timeRemaining = activeWar.WarBeginning + activeWar.WarLength - DateTime.UtcNow; //time = String.Format( "{0:D2}:{1:D2}", timeRemaining.Hours.ToString(), timeRemaining.Subtract( TimeSpan.FromHours( timeRemaining.Hours ) ).Minutes ); //Is there a formatter for htis? it's 2AM and I'm tired and can't find it time = $"{timeRemaining.Hours:D2}:{DateTime.MinValue + timeRemaining:mm}"; otherWar = m_Other.FindActiveWar(guild); if (otherWar != null) otherKills = $"{otherWar.Kills}/{otherWar.MaxKills}"; } else if (PendingWar) { kills = Color($"{war.Kills}/{war.MaxKills}", 0x990000); //time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 ); time = Color($"{war.WarLength.Hours:D2}:{DateTime.MinValue + war.WarLength:mm}", 0x990000); otherWar = m_Other.FindPendingWar(guild); if (otherWar != null) otherKills = Color($"{otherWar.Kills}/{otherWar.MaxKills}", 0x990000); } AddHtmlLocalized(280, 110, 120, 26, 1062966, 0x0, true); // Your Kills AddHtml(410, 113, 120, 26, kills); AddHtmlLocalized(20, 140, 120, 26, 1062968, 0x0, true); // Time Remaining AddHtml(150, 143, 120, 26, time); AddHtmlLocalized(280, 140, 120, 26, 1062967, 0x0, true); // Their Kills AddHtml(410, 143, 120, 26, otherKills); AddImageTiled(20, 172, 480, 2, 0x2711); int number = 1062973; //
You are at peace with this guild.
if (PendingWar) { if (war.WarRequester) { number = 1063027; //
You have challenged this guild to war!
} else { number = 1062969; //
This guild has challenged you to war!
AddButtonAndBackground(20, 260, 5, 1062981); // Accept Challenge AddButtonAndBackground(275, 260, 6, 1062983); //Modify Terms } AddButtonAndBackground(20, 290, 7, 1062982); // Dismiss Challenge } else if (ActiveWar) { number = 1062965; //
You are at war with this guild!
AddButtonAndBackground(20, 290, 8, 1062980); // Surrender } else if (alliance != null && alliance == otherAlliance) //alliance, Same Alliance { if (alliance.IsMember(guild) && alliance.IsMember(m_Other)) //Both in Same alliance, full members { number = 1062970; //
You are allied with this guild.
if (alliance.Leader == guild) { AddButtonAndBackground(20, 260, 12, 1062984); // Remove Guild from Alliance AddButtonAndBackground(275, 260, 13, 1063433); // Promote to Alliance Leader //Note: No 'confirmation' like the other leader guild promotion things //Remove guild from alliance //Promote to Alliance Leader } //Show roster, Centered, up AddButtonAndBackground(148, 215, 10, 1063164); //Show Alliance Roster //Leave Alliance AddButtonAndBackground(20, 290, 11, 1062985); // Leave Alliance } else if (alliance.Leader == guild && alliance.IsPendingMember(m_Other)) { number = 1062971; //
You have requested an alliance with this guild.
//Show Alliance Roster, Centered, down. AddButtonAndBackground(148, 245, 10, 1063164); //Show Alliance Roster //Withdraw Request AddButtonAndBackground(20, 290, 14, 1062986); // Withdraw Request AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99)); } else if (alliance.Leader == m_Other && alliance.IsPendingMember(guild)) { number = 1062972; //
This guild has requested an alliance.
//Show alliance Roster, top AddButtonAndBackground(148, 215, 10, 1063164); //Show Alliance Roster //Deny Request //Accept Request AddButtonAndBackground(20, 260, 15, 1062988); // Deny Request AddButtonAndBackground(20, 290, 16, 1062987); // Accept Request AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99)); } } else { AddButtonAndBackground(20, 260, 2, 1062990); // Request Alliance AddButtonAndBackground(20, 290, 1, 1062989); // Declare War! } AddButtonAndBackground(275, 290, 0, 3000091); //Cancel AddHtmlLocalized(20, 180, 480, 30, number, 0x0, true); AddImageTiled(20, 245, 480, 2, 0x2711); } public override void OnResponse(NetState sender, RelayInfo info) { if (!(sender.Mobile is PlayerMobile pm && IsMember(pm, guild))) return; RankDefinition playerRank = pm.GuildRank; Guild guildLeader = Guild.GetAllianceLeader(guild); Guild otherGuild = Guild.GetAllianceLeader(m_Other); WarDeclaration war = guildLeader.FindPendingWar(otherGuild); WarDeclaration activeWar = guildLeader.FindActiveWar(otherGuild); WarDeclaration otherWar = otherGuild.FindPendingWar(guildLeader); AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = otherGuild.Alliance; switch (info.ButtonID) { #region War case 5: //Accept the war { if (war?.WarRequester == false && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { //Accept the war guild.PendingWars.Remove(war); war.WarBeginning = DateTime.UtcNow; guild.AcceptedWars.Add(war); if (alliance?.IsMember(guild) == true) { alliance.AllianceMessage(1070769, otherAlliance != null ? otherAlliance.Name : otherGuild.Name); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ alliance.InvalidateMemberProperties(); } else { guild.GuildMessage(1070769, otherAlliance != null ? otherAlliance.Name : otherGuild.Name); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ guild.InvalidateMemberProperties(); } //Technically SHOULD say Your guild is now at war w/out any info, intentional diff. otherGuild.PendingWars.Remove(otherWar); otherWar.WarBeginning = DateTime.UtcNow; otherGuild.AcceptedWars.Add(otherWar); if (otherAlliance != null && m_Other.Alliance.IsMember(m_Other)) { otherAlliance.AllianceMessage(1070769, alliance != null ? alliance.Name : guild.Name); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ otherAlliance.InvalidateMemberProperties(); } else { otherGuild.GuildMessage(1070769, alliance != null ? alliance.Name : guild.Name); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ otherGuild.InvalidateMemberProperties(); } } } break; } case 6: //Modify war terms { if (war?.WarRequester == false && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { pm.SendGump(new WarDeclarationGump(pm, guild, otherGuild)); } } break; } case 7: //Dismiss war { if (war != null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { //Dismiss the war guild.PendingWars.Remove(war); otherGuild.PendingWars.Remove(otherWar); pm.SendLocalizedMessage(1070752); // The proposal has been updated. //Messages to opposing guild? (Testing on OSI says no) } } break; } case 8: //Surrender { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { if (activeWar != null) { if (alliance?.IsMember(guild) == true) { alliance.AllianceMessage(1070740, otherAlliance != null ? otherAlliance.Name : otherGuild.Name); // You have lost the war with ~1_val~. alliance.InvalidateMemberProperties(); } else { guild.GuildMessage(1070740, otherAlliance != null ? otherAlliance.Name : otherGuild.Name); // You have lost the war with ~1_val~. guild.InvalidateMemberProperties(); } guild.AcceptedWars.Remove(activeWar); if (otherAlliance?.IsMember(otherGuild) == true) { otherAlliance.AllianceMessage(1070739, guild.Alliance != null ? guild.Alliance.Name : guild.Name); // You have won the war against ~1_val~! otherAlliance.InvalidateMemberProperties(); } else { otherGuild.GuildMessage(1070739, guild.Alliance != null ? guild.Alliance.Name : guild.Name); // You have won the war against ~1_val~! otherGuild.InvalidateMemberProperties(); } otherGuild.AcceptedWars.Remove(otherGuild.FindActiveWar(guild)); } } break; } case 1: //Declare War { if (war == null && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else if (otherAlliance != null && otherAlliance.Leader != m_Other) { pm.SendLocalizedMessage(1063239, $"{m_Other.Name}\t{otherAlliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name); // You need to negotiate via ~1_val~ instead. } else { pm.SendGump(new WarDeclarationGump(pm, guild, m_Other)); } } break; } #endregion case 2: //Request Alliance { #region New alliance if (alliance == null) { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance. } else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader)) { pm.SendLocalizedMessage( 1070758); // You cannot propose an alliance to a guild with a different faction allegiance. } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(m_Other)) pm.SendLocalizedMessage(1063416, m_Other.Name); // ~1_val~ is currently considering another alliance proposal. else pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance. } else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war. } else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war. } else { pm.SendLocalizedMessage(1063439); // Enter a name for the new alliance: pm.BeginPrompt(CreateAlliance_Callback); } } #endregion #region Existing Alliance else { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance. } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(m_Other)) pm.SendLocalizedMessage(1063416, m_Other.Name); // ~1_val~ is currently considering another alliance proposal. else pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance. } else if (alliance.IsPendingMember(guild)) { pm.SendLocalizedMessage(1063416, guild.Name); // ~1_val~ is currently considering another alliance proposal. } else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war. } else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war. } else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader)) { pm.SendLocalizedMessage( 1070758); // You cannot propose an alliance to a guild with a different faction allegiance. } else { pm.SendLocalizedMessage(1070750, m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~. m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance. m_Other.Alliance = alliance; //Calls addPendingGuild //alliance.AddPendingGuild( m_Other ); } } #endregion break; } case 10: //Show Alliance Roster { if (alliance != null && alliance == otherAlliance) pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, guild, alliance)); break; } case 11: //Leave Alliance { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance?.IsMember(guild) == true) { guild.Alliance = null; //Calls alliance.Removeguild // alliance.RemoveGuild( guild ); m_Other.InvalidateWarNotoriety(); guild.InvalidateMemberNotoriety(); } break; } case 12: //Remove Guild from alliance { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance. } else if (alliance?.IsMember(guild) == true && alliance.IsMember(m_Other)) { m_Other.Alliance = null; m_Other.InvalidateMemberNotoriety(); guild.InvalidateWarNotoriety(); } break; } case 13: //Promote to Alliance leader { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance. } else if (alliance?.IsMember(guild) == true && alliance.IsMember(m_Other)) { pm.SendLocalizedMessage(1063434, $"{m_Other.Name}\t{alliance.Name}"); // ~1_val~ is now the leader of ~2_val~. alliance.Leader = m_Other; } break; } case 14: //Withdraw Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader == guild && alliance.IsPendingMember(m_Other)) { m_Other.Alliance = null; pm.SendLocalizedMessage(1070752); // The proposal has been updated. } break; } case 15: //Deny Alliance Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && otherAlliance != null && alliance.Leader == m_Other && otherAlliance.IsPendingMember(guild)) { pm.SendLocalizedMessage(1070752); // The proposal has been updated. //m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal. //Per OSI commented out. guild.Alliance = null; } break; } case 16: //Accept Alliance Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (otherAlliance != null && otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember(guild)) { pm.SendLocalizedMessage(1070752); // The proposal has been updated. otherAlliance .TurnToMember( m_Other); //No need to verify it's in the guild or already a member, the function does this otherAlliance.TurnToMember(guild); } break; } } } public void CreateAlliance_Callback(Mobile from, string text) { PlayerMobile pm = from as PlayerMobile; AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = m_Other.Alliance; if (!IsMember(from, guild) || alliance != null) return; RankDefinition playerRank = pm.GuildRank; if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance. } else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader)) { //Notes about this: OSI only cares/checks when proposing, you can change your faction all you want later. pm.SendLocalizedMessage( 1070758); // You cannot propose an alliance to a guild with a different faction allegiance. } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(m_Other)) pm.SendLocalizedMessage(1063416, m_Other.Name); // ~1_val~ is currently considering another alliance proposal. else pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance. } else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war. } else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war. } else { string name = Utility.FixHtml(text.Trim()); if (!CheckProfanity(name)) { pm.SendLocalizedMessage(1070886); // That alliance name is not allowed. } else if (name.Length > Guild.NameLimit) { pm.SendLocalizedMessage(1070887, Guild.NameLimit.ToString()); // An alliance name cannot exceed ~1_val~ characters in length. } else if (AllianceInfo.Alliances.ContainsKey(name.ToLower())) { pm.SendLocalizedMessage(1063428); // That alliance name is not available. } else { pm.SendLocalizedMessage(1070750, m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~. m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance. new AllianceInfo(guild, name, m_Other); } } } } }