using System; using System.Collections.Generic; using Server.Mobiles; namespace Server.Regions { public class SpawnEntry : ISpawner { public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes(2.0); public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes(5.0); public static readonly Direction InvalidDirection = Direction.Running; private static List m_RemoveList; private DateTime m_NextSpawn; private Timer m_SpawnTimer; public SpawnEntry(int id, BaseRegion region, Point3D home, int range, Direction direction, SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime) { ID = id; Region = region; HomeLocation = home; HomeRange = range; Direction = direction; Definition = definition; SpawnedObjects = new List(); Max = max; MinSpawnTime = minSpawnTime; MaxSpawnTime = maxSpawnTime; Running = false; if (Table.ContainsKey(id)) Console.WriteLine("Warning: double SpawnEntry ID '{0}'", id); else Table[id] = this; } public static Dictionary Table{ get; } = new Dictionary(); // When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home? public bool ReturnOnDeactivate => true; // Are unlinked and untamed creatures removed after 20 hours? public bool RemoveIfUntamed => true; public int ID{ get; } public BaseRegion Region{ get; } public Direction Direction{ get; } public SpawnDefinition Definition{ get; } public List SpawnedObjects{ get; } public int Max{ get; private set; } public TimeSpan MinSpawnTime{ get; } public TimeSpan MaxSpawnTime{ get; } public bool Running{ get; private set; } public bool Complete => SpawnedObjects.Count >= Max; public bool Spawning => Running && !Complete; // Are creatures unlinked on taming (true) or should they also go out of the region (false)? public bool UnlinkOnTaming => false; Region ISpawner.Region => Region; public Point3D HomeLocation{ get; } public int HomeRange{ get; } void ISpawner.Remove(ISpawnable spawn) { SpawnedObjects.Remove(spawn); CheckTimer(); } public Point3D RandomSpawnLocation(int spawnHeight, bool land, bool water) => Region.RandomSpawnLocation(spawnHeight, land, water, HomeLocation, HomeRange); public void Start() { if (Running) return; Running = true; CheckTimer(); } public void Stop() { if (!Running) return; Running = false; CheckTimer(); } private void Spawn() { ISpawnable spawn = Definition.Spawn(this); if (spawn != null) Add(spawn); } private void Add(ISpawnable spawn) { SpawnedObjects.Add(spawn); spawn.Spawner = this; if (spawn is BaseCreature creature) creature.RemoveIfUntamed = RemoveIfUntamed; } private TimeSpan RandomTime() { int min = (int)MinSpawnTime.TotalSeconds; int max = (int)MaxSpawnTime.TotalSeconds; int rand = Utility.RandomMinMax(min, max); return TimeSpan.FromSeconds(rand); } private void CheckTimer() { if (Spawning) { if (m_SpawnTimer == null) { TimeSpan time = RandomTime(); m_SpawnTimer = Timer.DelayCall(time, TimerCallback); m_NextSpawn = DateTime.UtcNow + time; } } else if (m_SpawnTimer != null) { m_SpawnTimer.Stop(); m_SpawnTimer = null; } } private void TimerCallback() { int amount = Math.Max((Max - SpawnedObjects.Count) / 3, 1); for (int i = 0; i < amount; i++) Spawn(); m_SpawnTimer = null; CheckTimer(); } public void DeleteSpawnedObjects() { InternalDeleteSpawnedObjects(); Running = false; CheckTimer(); } private void InternalDeleteSpawnedObjects() { foreach (ISpawnable spawnable in SpawnedObjects) { spawnable.Spawner = null; bool uncontrolled = (spawnable as BaseCreature)?.Controlled != true; if (uncontrolled) spawnable.Delete(); } SpawnedObjects.Clear(); } public void Respawn() { InternalDeleteSpawnedObjects(); for (int i = 0; !Complete && i < Max; i++) Spawn(); Running = true; CheckTimer(); } public void Delete() { Max = 0; InternalDeleteSpawnedObjects(); if (m_SpawnTimer != null) { m_SpawnTimer.Stop(); m_SpawnTimer = null; } if (Table.TryGetValue(ID, out SpawnEntry entry) && entry == this) Table.Remove(ID); } public void Serialize(IGenericWriter writer) { writer.Write(SpawnedObjects.Count); for (int i = 0; i < SpawnedObjects.Count; i++) writer.Write(SpawnedObjects[i].Serial); writer.Write(Running); if (m_SpawnTimer != null) { writer.Write(true); writer.WriteDeltaTime(m_NextSpawn); } else { writer.Write(false); } } public void Deserialize(IGenericReader reader, int version) { int count = reader.ReadInt(); for (int i = 0; i < count; i++) if (World.FindEntity(reader.ReadUInt()) is ISpawnable spawnableEntity) Add(spawnableEntity); Running = reader.ReadBool(); if (reader.ReadBool()) { m_NextSpawn = reader.ReadDeltaTime(); if (Spawning) { m_SpawnTimer?.Stop(); TimeSpan delay = m_NextSpawn - DateTime.UtcNow; m_SpawnTimer = Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, TimerCallback); } } CheckTimer(); } public static void Remove(IGenericReader reader, int version) { int count = reader.ReadInt(); for (int i = 0; i < count; i++) { IEntity entity = World.FindEntity(reader.ReadUInt()); if (entity != null) { m_RemoveList ??= new List(); m_RemoveList.Add(entity); } } reader.ReadBool(); // m_Running if (reader.ReadBool()) reader.ReadDeltaTime(); // m_NextSpawn } public static void Initialize() { if (m_RemoveList != null) { foreach (IEntity ent in m_RemoveList) ent.Delete(); m_RemoveList = null; } SpawnPersistence.EnsureExistence(); CommandSystem.Register("RespawnAllRegions", AccessLevel.Administrator, RespawnAllRegions_OnCommand); CommandSystem.Register("RespawnRegion", AccessLevel.GameMaster, RespawnRegion_OnCommand); CommandSystem.Register("DelAllRegionSpawns", AccessLevel.Administrator, DelAllRegionSpawns_OnCommand); CommandSystem.Register("DelRegionSpawns", AccessLevel.GameMaster, DelRegionSpawns_OnCommand); CommandSystem.Register("StartAllRegionSpawns", AccessLevel.Administrator, StartAllRegionSpawns_OnCommand); CommandSystem.Register("StartRegionSpawns", AccessLevel.GameMaster, StartRegionSpawns_OnCommand); CommandSystem.Register("StopAllRegionSpawns", AccessLevel.Administrator, StopAllRegionSpawns_OnCommand); CommandSystem.Register("StopRegionSpawns", AccessLevel.GameMaster, StopRegionSpawns_OnCommand); } private static BaseRegion GetCommandData(CommandEventArgs args) { Mobile from = args.Mobile; Region reg; if (args.Length == 0) { reg = from.Region; } else { string name = args.GetString(0); if (!from.Map.Regions.TryGetValue(name, out reg)) { from.SendMessage("Could not find region '{0}'.", name); return null; } } if (reg is BaseRegion br && br.Spawns != null) return br; from.SendMessage("There are no spawners in region '{0}'.", reg); return null; } [Usage("RespawnAllRegions")] [Description("Respawns all regions and sets the spawners as running.")] private static void RespawnAllRegions_OnCommand(CommandEventArgs args) { foreach (SpawnEntry entry in Table.Values) entry.Respawn(); args.Mobile.SendMessage("All regions have respawned."); } [Usage("RespawnRegion []")] [Description("Respawns the region in which you are (or that you provided) and sets the spawners as running.")] private static void RespawnRegion_OnCommand(CommandEventArgs args) { BaseRegion region = GetCommandData(args); if (region == null) return; for (int i = 0; i < region.Spawns.Length; i++) region.Spawns[i].Respawn(); args.Mobile.SendMessage("Region '{0}' has respawned.", region); } [Usage("DelAllRegionSpawns")] [Description("Deletes all spawned objects of every regions and sets the spawners as not running.")] private static void DelAllRegionSpawns_OnCommand(CommandEventArgs args) { foreach (SpawnEntry entry in Table.Values) entry.DeleteSpawnedObjects(); args.Mobile.SendMessage("All region spawned objects have been deleted."); } [Usage("DelRegionSpawns []")] [Description( "Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.")] private static void DelRegionSpawns_OnCommand(CommandEventArgs args) { BaseRegion region = GetCommandData(args); if (region == null) return; for (int i = 0; i < region.Spawns.Length; i++) region.Spawns[i].DeleteSpawnedObjects(); args.Mobile.SendMessage("Spawned objects of region '{0}' have been deleted.", region); } [Usage("StartAllRegionSpawns")] [Description("Sets the region spawners of all regions as running.")] private static void StartAllRegionSpawns_OnCommand(CommandEventArgs args) { foreach (SpawnEntry entry in Table.Values) entry.Start(); args.Mobile.SendMessage("All region spawners have started."); } [Usage("StartRegionSpawns []")] [Description("Sets the region spawners of the region in which you are (or that you provided) as running.")] private static void StartRegionSpawns_OnCommand(CommandEventArgs args) { BaseRegion region = GetCommandData(args); if (region == null) return; for (int i = 0; i < region.Spawns.Length; i++) region.Spawns[i].Start(); args.Mobile.SendMessage("Spawners of region '{0}' have started.", region); } [Usage("StopAllRegionSpawns")] [Description("Sets the region spawners of all regions as not running.")] private static void StopAllRegionSpawns_OnCommand(CommandEventArgs args) { foreach (SpawnEntry entry in Table.Values) entry.Stop(); args.Mobile.SendMessage("All region spawners have stopped."); } [Usage("StopRegionSpawns []")] [Description("Sets the region spawners of the region in which you are (or that you provided) as not running.")] private static void StopRegionSpawns_OnCommand(CommandEventArgs args) { BaseRegion region = GetCommandData(args); if (region == null) return; for (int i = 0; i < region.Spawns.Length; i++) region.Spawns[i].Stop(); args.Mobile.SendMessage("Spawners of region '{0}' have stopped.", region); } } }