namespace Server.Items { [Flippable(0xC10, 0xC11)] public class RuinedFallenChairA : Item { [Constructible] public RuinedFallenChairA() : base(0xC10) => Movable = false; public RuinedFallenChairA(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flippable(0xC13, 0xC12)] public class RuinedArmoire : Item { [Constructible] public RuinedArmoire() : base(0xC13) => Movable = false; public RuinedArmoire(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flippable(0xC14, 0xC15)] public class RuinedBookcase : Item { [Constructible] public RuinedBookcase() : base(0xC14) => Movable = false; public RuinedBookcase(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RuinedBooks : Item { [Constructible] public RuinedBooks() : base(0xC16) => Movable = false; public RuinedBooks(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flippable(0xC17, 0xC18)] public class CoveredChair : Item { [Constructible] public CoveredChair() : base(0xC17) => Movable = false; public CoveredChair(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flippable(0xC19, 0xC1A)] public class RuinedFallenChairB : Item { [Constructible] public RuinedFallenChairB() : base(0xC19) => Movable = false; public RuinedFallenChairB(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flippable(0xC1B, 0xC1C, 0xC1E, 0xC1D)] public class RuinedChair : Item { [Constructible] public RuinedChair() : base(0xC1B) => Movable = false; public RuinedChair(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RuinedClock : Item { [Constructible] public RuinedClock() : base(0xC1F) => Movable = false; public RuinedClock(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flippable(0xC24, 0xC25)] public class RuinedDrawers : Item { [Constructible] public RuinedDrawers() : base(0xC24) => Movable = false; public RuinedDrawers(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RuinedPainting : Item { [Constructible] public RuinedPainting() : base(0xC2C) => Movable = false; public RuinedPainting(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flippable(0xC2D, 0xC2F, 0xC2E, 0xC30)] public class WoodDebris : Item { [Constructible] public WoodDebris() : base(0xC2D) => Movable = false; public WoodDebris(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }