using Server.Engines.Plants; using Server.Items; namespace Server.Mobiles { public class AntLion : BaseCreature { [Constructible] public AntLion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 787; BaseSoundID = 1006; SetStr(296, 320); SetDex(81, 105); SetInt(36, 60); SetHits(151, 162); SetDamage(7, 21); SetDamageType(ResistanceType.Physical, 70); SetDamageType(ResistanceType.Poison, 30); SetResistance(ResistanceType.Physical, 45, 60); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 30, 35); SetSkill(SkillName.MagicResist, 70.0); SetSkill(SkillName.Tactics, 90.0); SetSkill(SkillName.Wrestling, 90.0); Fame = 4500; Karma = -4500; VirtualArmor = 45; PackItem(new Bone(3)); PackItem(new FertileDirt(Utility.RandomMinMax(1, 5))); if (Core.ML && Utility.RandomDouble() < .33) PackItem(Seed.RandomPeculiarSeed(2)); var orepile = Utility.Random(4) switch { 0 => (Item)new DullCopperOre(), 1 => new ShadowIronOre(), 2 => new CopperOre(), _ => new BronzeOre() }; orepile.Amount = Utility.RandomMinMax(1, 10); orepile.ItemID = 0x19B9; PackItem(orepile); // TODO: skeleton } public AntLion(Serial serial) : base(serial) { } public override string CorpseName => "an ant lion corpse"; public override string DefaultName => "an ant lion"; public override int GetAngerSound() => 0x5A; public override int GetIdleSound() => 0x5A; public override int GetAttackSound() => 0x164; public override int GetHurtSound() => 0x187; public override int GetDeathSound() => 0x1BA; public override void GenerateLoot() { AddLoot(LootPack.Average, 2); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }