using System; using System.Diagnostics; using Server.Items; using Server.PathAlgorithms; using Server.PathAlgorithms.FastAStar; using Server.PathAlgorithms.SlowAStar; using Server.Spells; using Server.Targeting; namespace Server { public sealed class MovementPath { public MovementPath(Mobile m, Point3D goal) { var start = m.Location; var map = m.Map; Map = map; Start = start; Goal = goal; if (map == null || map == Map.Internal) { return; } if (Utility.InRange(start, goal, 1)) { return; } try { var alg = OverrideAlgorithm ?? FastAStarAlgorithm.Instance; if (alg?.CheckCondition(m, map, start, goal) == true) { Directions = alg.Find(m, map, start, goal); } } catch (Exception e) { Console.WriteLine("Warning: {0}: Pathing error from {1} to {2}", e.GetType().Name, start, goal); } } public Map Map { get; } public Point3D Start { get; } public Point3D Goal { get; } public Direction[] Directions { get; } public bool Success => Directions?.Length > 0; public static PathAlgorithm OverrideAlgorithm { get; set; } public static void Initialize() { CommandSystem.Register("Path", AccessLevel.GameMaster, Path_OnCommand); } public static void Path_OnCommand(CommandEventArgs e) { e.Mobile.BeginTarget(-1, true, TargetFlags.None, Path_OnTarget); e.Mobile.SendMessage("Target a location and a path will be drawn there."); } private static void Path(Mobile from, IPoint3D p, PathAlgorithm alg, string name, int zOffset) { OverrideAlgorithm = alg; var watch = new Stopwatch(); watch.Start(); var path = new MovementPath(from, new Point3D(p)); watch.Stop(); if (!path.Success) { from.SendMessage("{0} path failed: {1}ms", name, watch.ElapsedMilliseconds); } else { from.SendMessage("{0} path success: {1}ms", name, watch.ElapsedMilliseconds); var x = from.X; var y = from.Y; var z = from.Z; for (var i = 0; i < path.Directions.Length; ++i) { Movement.Movement.Offset(path.Directions[i], ref x, ref y); new RecallRune().MoveToWorld(new Point3D(x, y, z + zOffset), from.Map); } } } public static void Path_OnTarget(Mobile from, object targeted) { if (!(targeted is IPoint3D p)) { return; } SpellHelper.GetSurfaceTop(ref p); Path(from, p, FastAStarAlgorithm.Instance, "Fast", 0); Path(from, p, SlowAStarAlgorithm.Instance, "Slow", 2); OverrideAlgorithm = null; } } }