/************************************************************************* * ModernUO * * Copyright (C) 2019-2021 - ModernUO Development Team * * Email: hi@modernuo.com * * File: CharacterStatuePackets.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System; using System.Buffers; using Server.Network; namespace Server.Engines.VeteranRewards { public static class CharacterStatuePackets { public const int StatueAnimationPacketLength = 17; public static void CreateStatueAnimation(Span buffer, Serial serial, int status, int anim, int frame) { if (buffer[0] != 0) { return; } var writer = new SpanWriter(buffer); writer.Write((byte)0xBF); // Packet ID writer.Write((ushort)17); writer.Write((short)0x19); writer.Write((byte)0x5); writer.Write(serial); writer.Write((byte)0); writer.Write((byte)0xFF); writer.Write((byte)status); writer.Write((byte)0); writer.Write((byte)anim); writer.Write((byte)0); writer.Write((byte)frame); } public static void SendStatueAnimation(this NetState ns, Serial serial, int status, int anim, int frame) { if (ns == null) { return; } Span buffer = stackalloc byte[StatueAnimationPacketLength].InitializePacket(); CreateStatueAnimation(buffer, serial, status, anim, frame); ns.Send(buffer); } } }