using System.Linq; using Server.Gumps; using Server.Multis; using Server.Network; using Server.Targeting; namespace Server.Items { [Serializable(0)] public partial class Fireflies : Item, IAddon { [Constructible] public Fireflies(int itemID = 0x1596) : base(itemID) { LootType = LootType.Blessed; Movable = false; } public override int LabelNumber => 1150061; public bool FacingSouth => ItemID == 0x2336; public Item Deed => new FirefliesDeed(); public bool CouldFit(IPoint3D p, Map map) { if (map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) != true) { return false; } return FacingSouth ? BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map) : BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); } public override void OnDoubleClick(Mobile from) { if (from.InRange(Location, 3)) { var house = BaseHouse.FindHouseAt(this); if (house?.IsOwner(from) == true) { from.CloseGump(); from.SendGump(new RewardDemolitionGump(this, 1049783)); // Do you wish to re-deed this decoration? } else { from.SendLocalizedMessage( 1049784 ); // You can only re-deed this decoration if you are the house owner or originally placed the decoration. } } else { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } } } [Serializable(0)] public partial class FirefliesDeed : Item { [Constructible] public FirefliesDeed() : base(0x14F0) { LootType = LootType.Blessed; Weight = 1.0; } public override int LabelNumber => 1150061; public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) { var house = BaseHouse.FindHouseAt(from); if (house?.IsOwner(from) == true) { from.CloseGump(); if (!from.SendGump(new FacingGump(this, from))) { from.SendLocalizedMessage(1150062); // You fail to re-deed the holiday fireflies. } } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } } private class FacingGump : Gump { private readonly FirefliesDeed m_Deed; private readonly Mobile m_Placer; public FacingGump(FirefliesDeed deed, Mobile player) : base(150, 50) { m_Deed = deed; m_Placer = player; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddPage(0); AddBackground(0, 0, 300, 150, 0xA28); AddItem(90, 30, 0x2332); AddItem(180, 30, 0x2336); AddButton(50, 35, 0x868, 0x869, (int)Buttons.East); AddButton(145, 35, 0x868, 0x869, (int)Buttons.South); } public override void OnResponse(NetState sender, RelayInfo info) { int m_ItemID; switch (info.ButtonID) { case (int)Buttons.East: m_ItemID = 0x2332; break; case (int)Buttons.South: m_ItemID = 0x2336; break; default: return; } m_Placer.Target = new InternalTarget(m_Deed, m_ItemID); } private enum Buttons { Cancel, South, East } } private class InternalTarget : Target { private readonly FirefliesDeed m_FirefliesDeed; private readonly int m_ItemID; public InternalTarget(FirefliesDeed m_Deed, int itemid) : base(-1, true, TargetFlags.None) { m_FirefliesDeed = m_Deed; m_ItemID = itemid; } protected override void OnTarget(Mobile from, object targeted) { if (m_FirefliesDeed?.Deleted != false) { return; } if (m_FirefliesDeed.IsChildOf(from.Backpack)) { var house = BaseHouse.FindHouseAt(from); if (house?.IsOwner(from) == true) { var p = targeted as IPoint3D; var map = from.Map; if (p == null || map == null || map == Map.Internal) { return; } var p3d = new Point3D(p); var id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue]; if (map.CanFit(p3d, id.Height)) { house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house?.IsOwner(from) == true) { var north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); var west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); bool isclear = true; foreach (Item item in Map.Malas.GetItemsInRange(p3d, 0)) { if (item is Fireflies) { isclear = false; } } if ((m_ItemID == 0x2336 && north || m_ItemID == 0x2332 && west) && isclear) { var flies = new Fireflies(m_ItemID); house.Addons.Add(flies); flies.MoveToWorld(p3d, from.Map); m_FirefliesDeed.Delete(); } else { from.SendLocalizedMessage(1150065); // Holiday fireflies must be placed next to a wall. } } else { from.SendLocalizedMessage(1042036); // That location is not in your house. } } else { from.SendLocalizedMessage(500269); // You cannot build that there. } } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } } } } }