using Server.Targeting; namespace Server.Items { [Serializable(0, false)] public partial class CupidsArrow : Item { [InternString] [InvalidateProperties] [SerializableField(0)] [SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")] private string _from; [InternString] [InvalidateProperties] [SerializableField(1)] [SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")] private string _to; [Constructible] public CupidsArrow() : base(0x4F7F) => LootType = LootType.Blessed; // TODO: Check messages public override int LabelNumber => 1152270; // Cupid's Arrow 2012 public bool IsSigned => _from != null && _to != null; public override void AddNameProperty(ObjectPropertyList list) { base.AddNameProperty(list); if (IsSigned) { list.Add(1152273, $"{_from}\t{_to}"); // ~1_val~ is madly in love with ~2_val~ } } public static bool CheckSeason(Mobile from) { if (Core.Now.Month == 2) { return true; } from.SendLocalizedMessage(1152318); // You may not use this item out of season. return false; } public override void OnSingleClick(Mobile from) { base.OnSingleClick(from); if (IsSigned) { LabelTo(from, 1152273, $"{_from}\t{_to}"); // ~1_val~ is madly in love with ~2_val~ } } public override void OnDoubleClick(Mobile from) { if (IsSigned || !CheckSeason(from)) { return; } if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1080063); // This must be in your backpack to use it. return; } from.BeginTarget(10, false, TargetFlags.None, OnTarget); from.SendMessage("Who do you wish to use this on?"); } private void OnTarget(Mobile from, object targeted) { if (IsSigned || !IsChildOf(from.Backpack)) { return; } if (targeted is Mobile m) { if (!m.Alive) { from.SendLocalizedMessage( 1152269 ); // That target is dead and even Cupid's arrow won't make them love you. return; } From = from.Name; To = m.Name; InvalidateProperties(); from.SendMessage("You inscribe the arrow."); } else { from.SendMessage("That is not a person."); } } } }