namespace Server.Items { [Serializable(0, false)] public partial class AquariumFishNet : SpecialFishingNet { [Constructible] public AquariumFishNet() { ItemID = 0xDC8; } public override int LabelNumber => 1074463; // An aquarium fishing net public override bool RequireDeepWater => false; protected override void AddNetProperties(ObjectPropertyList list) { } protected override void FinishEffect(Point3D p, Map map, Mobile from) { if (from.Skills.Fishing.Value < 10) { from.SendLocalizedMessage(1074487); // The creatures are too quick for you! } else { var fish = GiveFish(from); var bowl = Aquarium.GetEmptyBowl(from); if (bowl != null) { fish.StopTimer(); bowl.AddItem(fish); from.SendLocalizedMessage(1074489); // A live creature jumps into the fish bowl in your pack! Delete(); return; } if (from.PlaceInBackpack(fish)) { from.PlaySound(0x5A2); from.SendLocalizedMessage( 1074490 ); // A live creature flops around in your pack before running out of air. fish.Kill(); Delete(); return; } fish.Delete(); from.SendLocalizedMessage(1074488); // You could not hold the creature. } InUse = false; Movable = true; if (!from.PlaceInBackpack(this)) { if (from.Map == null || from.Map == Map.Internal) { Delete(); } else { MoveToWorld(from.Location, from.Map); } } } private BaseFish GiveFish(Mobile from) { var skill = from.Skills.Fishing.Value; if (skill / 100.0 >= Utility.RandomDouble()) { var max = (int)skill / 5; if (max > 20) { max = 20; } return Utility.Random(max) switch { 0 => new MinocBlueFish(), 1 => new Shrimp(), 2 => new FandancerFish(), 3 => new GoldenBroadtail(), 4 => new RedDartFish(), 5 => new AlbinoCourtesanFish(), 6 => new MakotoCourtesanFish(), 7 => new NujelmHoneyFish(), 8 => new Jellyfish(), 9 => new SpeckledCrab(), 10 => new LongClawCrab(), 11 => new AlbinoFrog(), 12 => new KillerFrog(), 13 => new VesperReefTiger(), 14 => new PurpleFrog(), 15 => new BritainCrownFish(), 16 => new YellowFinBluebelly(), 17 => new SpottedBuccaneer(), 18 => new SpinedScratcherFish(), _ => new SmallMouthSuckerFin() }; } return new MinocBlueFish(); } } }