using System; namespace Server.Items { public enum WaterState { Dead, Dying, Unhealthy, Healthy, Strong } public enum FoodState { Dead, Starving, Hungry, Full, Overfed } [PropertyObject] [EmbeddedSerializable(0, false)] public partial class AquariumState { [SerializableParent] private Aquarium _aquarium; private int _state; public AquariumState(Aquarium parent) => _aquarium = parent; [SerializableField(0)] [CommandProperty(AccessLevel.GameMaster)] public int State { get => _state; set { if (_state != value) { _state = Math.Clamp(value, 0, 4); _aquarium.MarkDirty(); } } } [SerializableField(1)] [SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")] private int _maintain; [SerializableField(2)] [SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")] private int _improve; [SerializableField(3)] [SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")] private int _added; public override string ToString() => "..."; } }