namespace Server.Items { [Serializable(0, false)] public partial class LeggingsOfBane : ChainLegs { [Constructible] public LeggingsOfBane() { Hue = 0x4F5; ArmorAttributes.DurabilityBonus = 100; HitPoints = MaxHitPoints = 255; // Cause the Durability bonus and such and the min/max hits as well as all other hits being whole #'s... Attributes.BonusStam = 8; Attributes.AttackChance = 20; } public override int LabelNumber => 1061100; // Leggings of Bane public override int ArtifactRarity => 11; public override int BasePoisonResistance => 36; public override int InitMinHits => 255; public override int InitMaxHits => 255; } }