namespace Server.Items { [Serializable(0, false)] [Flippable(0x2657, 0x2658)] public partial class DragonArms : BaseArmor { [Constructible] public DragonArms() : base(0x2657) => Weight = 5.0; public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 3; public override int InitMinHits => 55; public override int InitMaxHits => 75; public override int AosStrReq => 75; public override int OldStrReq => 20; public override int OldDexBonus => -2; public override int ArmorBase => 40; public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon; public override CraftResource DefaultResource => CraftResource.RedScales; } }