namespace Server.Items { [Serializable(0, false)] public partial class LeatherNinjaJacket : BaseArmor { [Constructible] public LeatherNinjaJacket() : base(0x2793) => Weight = 5.0; public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 4; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 3; public override int InitMinHits => 55; public override int InitMaxHits => 65; public override int AosStrReq => 10; public override int OldStrReq => 10; public override int ArmorBase => 3; public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All; } }