using System; using System.Collections.Generic; using Server.Network; namespace Server.Engines.Mahjong { public class MahjongPlayers { private readonly bool[] m_InGame; private readonly Mobile[] m_Players; private readonly bool[] m_PublicHand; private readonly int[] m_Scores; private readonly List m_Spectators; public MahjongPlayers(MahjongGame game, int maxPlayers, int baseScore) { Game = game; m_Spectators = new List(); m_Players = new Mobile[maxPlayers]; m_InGame = new bool[maxPlayers]; m_PublicHand = new bool[maxPlayers]; m_Scores = new int[maxPlayers]; for (var i = 0; i < m_Scores.Length; i++) { m_Scores[i] = baseScore; } } public MahjongPlayers(MahjongGame game, IGenericReader reader) { Game = game; m_Spectators = new List(); var version = reader.ReadInt(); var seats = reader.ReadInt(); m_Players = new Mobile[seats]; m_InGame = new bool[seats]; m_PublicHand = new bool[seats]; m_Scores = new int[seats]; for (var i = 0; i < seats; i++) { m_Players[i] = reader.ReadEntity(); m_PublicHand[i] = reader.ReadBool(); m_Scores[i] = reader.ReadInt(); } DealerPosition = reader.ReadInt(); } public MahjongGame Game { get; } public int Seats => m_Players.Length; public Mobile Dealer => m_Players[DealerPosition]; public int DealerPosition { get; private set; } public Mobile GetPlayer(int index) { if (index < 0 || index >= m_Players.Length) { return null; } return m_Players[index]; } public int GetPlayerIndex(Mobile mobile) { for (var i = 0; i < m_Players.Length; i++) { if (m_Players[i] == mobile) { return i; } } return -1; } public bool IsInGameDealer(Mobile mobile) { if (Dealer != mobile) { return false; } return m_InGame[DealerPosition]; } public bool IsInGamePlayer(int index) { if (index < 0 || index >= m_Players.Length || m_Players[index] == null) { return false; } return m_InGame[index]; } public bool IsInGamePlayer(Mobile mobile) { var index = GetPlayerIndex(mobile); return IsInGamePlayer(index); } public bool IsSpectator(Mobile mobile) => m_Spectators.Contains(mobile); public int GetScore(int index) { if (index < 0 || index >= m_Scores.Length) { return 0; } return m_Scores[index]; } public bool IsPublic(int index) { if (index < 0 || index >= m_PublicHand.Length) { return false; } return m_PublicHand[index]; } public void SetPublic(int index, bool value) { if (index < 0 || index >= m_PublicHand.Length || m_PublicHand[index] == value) { return; } m_PublicHand[index] = value; SendTilesPacket(true, !Game.SpectatorVision); if (IsInGamePlayer(index)) { m_Players[index].SendLocalizedMessage(value ? 1062775 : 1062776); // Your hand is [not] publicly viewable. } } public List GetInGameMobiles(bool players, bool spectators) { var list = new List(); if (players) { for (var i = 0; i < m_Players.Length; i++) { if (IsInGamePlayer(i)) { list.Add(m_Players[i]); } } } if (spectators) { list.AddRange(m_Spectators); } return list; } public void CheckPlayers() { var removed = false; Span relievePacket = stackalloc byte[MahjongPackets.MahjongRelievePacketLength].InitializePacket(); for (var i = 0; i < m_Players.Length; i++) { var player = m_Players[i]; if (player == null) { continue; } if (player.Deleted) { m_Players[i] = null; SendPlayerExitMessage(player); UpdateDealer(true); removed = true; } else if (m_InGame[i]) { if (player.NetState == null) { m_InGame[i] = false; SendPlayerExitMessage(player); UpdateDealer(true); removed = true; } else if (!Game.IsAccessibleTo(player) || player.Map != Game.Map || !player.InRange(Game.GetWorldLocation(), 5)) { m_InGame[i] = false; MahjongPackets.CreateMahjongRelieve(relievePacket, Game.Serial); player.NetState?.Send(relievePacket); SendPlayerExitMessage(player); UpdateDealer(true); removed = true; } } } for (var i = 0; i < m_Spectators.Count;) { var mobile = m_Spectators[i]; if (mobile.NetState == null || mobile.Deleted) { m_Spectators.RemoveAt(i); } else if (!Game.IsAccessibleTo(mobile) || mobile.Map != Game.Map || !mobile.InRange(Game.GetWorldLocation(), 5)) { m_Spectators.RemoveAt(i); MahjongPackets.CreateMahjongRelieve(relievePacket, Game.Serial); mobile.NetState?.Send(relievePacket); } else { i++; } } if (removed && !UpdateSpectators()) { SendPlayersPacket(true, true); } } private void UpdateDealer(bool message) { if (IsInGamePlayer(DealerPosition)) { return; } for (var i = DealerPosition + 1; i < m_Players.Length; i++) { if (IsInGamePlayer(i)) { DealerPosition = i; if (message) { SendDealerChangedMessage(); } return; } } for (var i = 0; i < DealerPosition; i++) { if (IsInGamePlayer(i)) { DealerPosition = i; if (message) { SendDealerChangedMessage(); } return; } } } private int GetNextSeat() { for (var i = DealerPosition; i < m_Players.Length; i++) { if (m_Players[i] == null) { return i; } } for (var i = 0; i < DealerPosition; i++) { if (m_Players[i] == null) { return i; } } return -1; } private bool UpdateSpectators() { if (m_Spectators.Count == 0) { return false; } var nextSeat = GetNextSeat(); if (nextSeat >= 0) { var newPlayer = m_Spectators[0]; m_Spectators.RemoveAt(0); AddPlayer(newPlayer, nextSeat, false); UpdateSpectators(); return true; } return false; } private void AddPlayer(Mobile player, int index, bool sendJoinGame) { m_Players[index] = player; m_InGame[index] = true; UpdateDealer(false); if (sendJoinGame) { player.NetState.SendMahjongJoinGame(Game.Serial); } SendPlayersPacket(true, true); player.NetState.SendMahjongGeneralInfo(Game); player.NetState.SendMahjongTilesInfo(Game, player); if (DealerPosition == index) { SendLocalizedMessage(1062773, player.Name); // ~1_name~ has entered the game as the dealer. } else { SendLocalizedMessage(1062772, player.Name); // ~1_name~ has entered the game as a player. } } private void AddSpectator(Mobile mobile) { if (!IsSpectator(mobile)) { m_Spectators.Add(mobile); } mobile.NetState.SendMahjongJoinGame(Game.Serial); mobile.NetState.SendMahjongPlayersInfo(Game, mobile); mobile.NetState.SendMahjongGeneralInfo(Game); mobile.NetState.SendMahjongTilesInfo(Game, mobile); } public void Join(Mobile mobile) { var index = GetPlayerIndex(mobile); if (index >= 0) { AddPlayer(mobile, index, true); return; } var nextSeat = GetNextSeat(); if (nextSeat >= 0) { AddPlayer(mobile, nextSeat, true); } else { AddSpectator(mobile); } } public void LeaveGame(Mobile player) { var index = GetPlayerIndex(player); if (index >= 0) { m_InGame[index] = false; SendPlayerExitMessage(player); UpdateDealer(true); SendPlayersPacket(true, true); } else { m_Spectators.Remove(player); } } public void ResetScores(int value) { for (var i = 0; i < m_Scores.Length; i++) { m_Scores[i] = value; } SendPlayersPacket(true, Game.ShowScores); SendLocalizedMessage(1062697); // The dealer redistributes the score sticks evenly. } public void TransferScore(Mobile from, int toPosition, int amount) { var fromPosition = GetPlayerIndex(from); var to = GetPlayer(toPosition); if (fromPosition < 0 || to == null || m_Scores[fromPosition] < amount) { return; } m_Scores[fromPosition] -= amount; m_Scores[toPosition] += amount; if (Game.ShowScores) { SendPlayersPacket(true, true); } else { from.NetState.SendMahjongPlayersInfo(Game, from); to.NetState.SendMahjongPlayersInfo(Game, to); } // ~1_giver~ gives ~2_receiver~ ~3_number~ points. SendLocalizedMessage(1062774, $"{from.Name}\t{to.Name}\t{amount}"); } public void OpenSeat(int index) { var player = GetPlayer(index); if (player == null) { return; } if (m_InGame[index]) { player.NetState.SendMahjongRelieve(Game.Serial); } m_Players[index] = null; SendLocalizedMessage(1062699, player.Name); // ~1_name~ is relieved from the game by the dealer. UpdateDealer(true); if (!UpdateSpectators()) { SendPlayersPacket(true, true); } } public void AssignDealer(int index) { var to = GetPlayer(index); if (to == null || !m_InGame[index]) { return; } var oldDealer = DealerPosition; DealerPosition = index; if (IsInGamePlayer(oldDealer)) { m_Players[oldDealer].NetState.SendMahjongPlayersInfo(Game, m_Players[oldDealer]); } to.NetState.SendMahjongPlayersInfo(Game, to); SendDealerChangedMessage(); } private void SendDealerChangedMessage() { if (Dealer != null) { SendLocalizedMessage(1062698, Dealer.Name); // ~1_name~ is assigned the dealer. } } private void SendPlayerExitMessage(Mobile who) { SendLocalizedMessage(1062762, who.Name); // ~1_name~ has left the game. } public void SendPlayersPacket(bool players, bool spectators) { foreach (var mobile in GetInGameMobiles(players, spectators)) { mobile.NetState.SendMahjongPlayersInfo(Game, mobile); } } public void SendGeneralPacket(bool players, bool spectators) { var mobiles = GetInGameMobiles(players, spectators); if (mobiles.Count == 0) { return; } Span generalInfo = stackalloc byte[MahjongPackets.MahjongGeneralInfoPacketLength].InitializePacket(); foreach (var mobile in mobiles) { MahjongPackets.CreateMahjongGeneralInfo(generalInfo, Game); mobile.NetState?.Send(generalInfo); } } public void SendTilesPacket(bool players, bool spectators) { foreach (var mobile in GetInGameMobiles(players, spectators)) { mobile.NetState.SendMahjongTilesInfo(Game, mobile); } } public void SendTilePacket(MahjongTile tile, bool players, bool spectators) { foreach (var mobile in GetInGameMobiles(players, spectators)) { mobile.NetState.SendMahjongTileInfo(tile, mobile); } } public void SendRelievePacket(bool players, bool spectators) { var mobiles = GetInGameMobiles(players, spectators); if (mobiles.Count == 0) { return; } Span relievePacket = stackalloc byte[MahjongPackets.MahjongRelievePacketLength].InitializePacket(); foreach (var mobile in mobiles) { MahjongPackets.CreateMahjongRelieve(relievePacket, Game.Serial); mobile.NetState?.Send(relievePacket); } } public void SendLocalizedMessage(int number) { foreach (var mobile in GetInGameMobiles(true, true)) { mobile.SendLocalizedMessage(number); } } public void SendLocalizedMessage(int number, string args) { foreach (var mobile in GetInGameMobiles(true, true)) { mobile.SendLocalizedMessage(number, args); } } public void Save(IGenericWriter writer) { writer.Write(0); // version writer.Write(Seats); for (var i = 0; i < Seats; i++) { writer.Write(m_Players[i]); writer.Write(m_PublicHand[i]); writer.Write(m_Scores[i]); } writer.Write(DealerPosition); } } }