using System; using System.Collections.Generic; using Server.Gumps; using Server.Network; namespace Server.Items { public class PowerGenerator : BaseAddon { [Constructible] public PowerGenerator() : this(Utility.RandomMinMax(3, 6)) { } [Constructible] public PowerGenerator(int sideLength) { AddGeneratorComponent(0x4FA1, 0, 0, 0); AddGeneratorComponent(0x76, -1, 0, 0); AddGeneratorComponent(0x75, 0, -1, 0); AddGeneratorComponent(0x37F4, 0, 0, 13); AddComponent(new ControlPanel(sideLength), 1, 0, -2); } public PowerGenerator(Serial serial) : base(serial) { } public override bool ShareHue => false; private void AddGeneratorComponent(int itemID, int x, int y, int z) { var component = new AddonComponent(itemID); component.Name = "a power generator"; component.Hue = 0x451; AddComponent(component, x, y, z); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadEncodedInt(); } } public class ControlPanel : AddonComponent { private static readonly TimeSpan m_UseTimeout = TimeSpan.FromMinutes(2.0); private readonly HashSet m_DamageTable = new(); private DateTime m_LastUse; private int m_SideLength; private Mobile m_User; public ControlPanel(int sideLength) : base(0xBDC) { Hue = 0x835; SideLength = sideLength; } public ControlPanel(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public int SideLength { get => m_SideLength; set { if (value < 3) { value = 3; } else if (value > 6) { value = 6; } if (m_SideLength != value) { m_SideLength = value; InitPath(); } } } public Node[] Path { get; private set; } public override string DefaultName => "a control panel"; public void InitPath() { // Depth-First Search algorithm var totalNodes = SideLength * SideLength; var stack = new Node[totalNodes]; var current = stack[0] = new Node(0, 0); var stackSize = 1; var visited = new bool[SideLength, SideLength]; visited[0, 0] = true; while (true) { var choices = new PathDirection[4]; var count = 0; if (current.X > 0 && !visited[current.X - 1, current.Y]) { choices[count++] = PathDirection.Left; } if (current.Y > 0 && !visited[current.X, current.Y - 1]) { choices[count++] = PathDirection.Up; } if (current.X < SideLength - 1 && !visited[current.X + 1, current.Y]) { choices[count++] = PathDirection.Right; } if (current.Y < SideLength - 1 && !visited[current.X, current.Y + 1]) { choices[count++] = PathDirection.Down; } if (count > 0) { var dir = choices[Utility.Random(count)]; current = dir switch { PathDirection.Left => new Node(current.X - 1, current.Y), PathDirection.Up => new Node(current.X, current.Y - 1), PathDirection.Right => new Node(current.X + 1, current.Y), _ => new Node(current.X, current.Y + 1) }; stack[stackSize++] = current; if (current.X == SideLength - 1 && current.Y == SideLength - 1) { break; } visited[current.X, current.Y] = true; } else { current = stack[--stackSize - 1]; } } Path = new Node[stackSize]; for (var i = 0; i < stackSize; i++) { Path[i] = stack[i]; } if (m_User != null) { m_User.CloseGump(); m_User = null; } } public override void OnDoubleClick(Mobile from) { if (!from.InRange(this, 3)) { from.SendLocalizedMessage(500446); // That is too far away. return; } if (m_User != null) { if (m_User == from) { return; } if (m_User.Deleted || m_User.Map != Map || !m_User.InRange(this, 3) || m_User.NetState == null || Core.Now - m_LastUse >= m_UseTimeout) { m_User.CloseGump(); } else { from.SendMessage("Someone is currently using the control panel."); return; } } m_User = from; m_LastUse = Core.Now; from.SendGump(new GameGump(this, from, 0, false)); } public void DoDamage(Mobile to) { to.NetState.SendMessage( Serial, ItemID, MessageType.Regular, 0x3B2, 3, false, "ENU", "", "The generator shoots an arc of electricity at you!" ); to.BoltEffect(0); to.LocalOverheadMessage(MessageType.Regular, 0xC9, true, "* Your body convulses from electric shock *"); to.NonlocalOverheadMessage(MessageType.Regular, 0xC9, true, $"* {to.Name} spasms from electric shock *"); AOS.Damage(to, to, 60, 0, 0, 0, 0, 100); if (!to.Alive) { return; } if (!m_DamageTable.Contains(to)) { to.Frozen = true; var timer = new DamageTimer(this, to); m_DamageTable.Add(to); timer.Start(); } } public void Solve(Mobile from) { Effects.PlaySound(Location, Map, 0x211); Effects.PlaySound(Location, Map, 0x1F3); Effects.SendLocationEffect(Location, Map, 0x36B0, 4, 4); Effects.SendLocationEffect(new Point3D(X - 1, Y - 1, Z + 2), Map, 0x36B0, 4, 4); Effects.SendLocationEffect(new Point3D(X - 2, Y - 1, Z + 2), Map, 0x36B0, 4, 4); from.SendMessage("You scrounge some gems from the wreckage."); for (var i = 0; i < SideLength; i++) { from.AddToBackpack(new ArcaneGem()); } from.AddToBackpack(new Diamond(SideLength)); Item ore = new ShadowIronOre(9); ore.MoveToWorld(new Point3D(X - 1, Y, Z + 2), Map); ore = new ShadowIronOre(14); ore.MoveToWorld(new Point3D(X - 2, Y - 1, Z + 2), Map); Delete(); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.WriteEncodedInt(m_SideLength); writer.WriteEncodedInt(Path.Length); for (var i = 0; i < Path.Length; i++) { var cur = Path[i]; writer.WriteEncodedInt(cur.X); writer.WriteEncodedInt(cur.Y); } } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadEncodedInt(); m_SideLength = reader.ReadEncodedInt(); Path = new Node[reader.ReadEncodedInt()]; for (var i = 0; i < Path.Length; i++) { Path[i] = new Node(reader.ReadEncodedInt(), reader.ReadEncodedInt()); } } public struct Node { public int X { get; set; } public int Y { get; set; } public Node(int x, int y) { X = x; Y = y; } } private enum PathDirection { Left, Up, Right, Down } private class GameGump : Gump { private readonly Mobile m_From; private readonly ControlPanel m_Panel; private readonly int m_Step; public GameGump(ControlPanel panel, Mobile from, int step, bool hint) : base(5, 30) { m_Panel = panel; m_From = from; m_Step = step; var sideLength = panel.SideLength; AddBackground(50, 0, 530, 410, 0xA28); AddImage(0, 0, 0x28C8); AddImage(547, 0, 0x28C9); AddBackground(95, 20, 442, 90, 0xA28); AddHtml(229, 35, 300, 45, "GENERATOR CONTROL PANEL"); AddHtml(223, 60, 300, 70, "Use the Directional Controls to"); AddHtml(253, 75, 300, 85, "Close the Grid Circuit"); AddImage(140, 40, 0x28D3); AddImage(420, 40, 0x28D3); AddBackground(365, 120, 178, 210, 0x1400); AddImage(365, 115, 0x28D4); AddImage(365, 288, 0x28D4); AddImage(414, 189, 0x589); AddImage(435, 210, 0xA52); AddButton(408, 222, 0x29EA, 0x29EC, 1); // Left AddButton(448, 185, 0x29CC, 0x29CE, 2); // Up AddButton(473, 222, 0x29D6, 0x29D8, 3); // Right AddButton(448, 243, 0x29E0, 0x29E2, 4); // Down AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28); AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400); for (var i = 0; i < sideLength; i++) { for (var j = 0; j < sideLength - 1; j++) { AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9); } } for (var i = 0; i < sideLength - 1; i++) { for (var j = 0; j < sideLength; j++) { AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD); } } var path = panel.Path; var hues = new NodeHue[sideLength, sideLength]; for (var i = 0; i <= step; i++) { var n = path[i]; hues[n.X, n.Y] = NodeHue.Blue; } var lastNode = path[^1]; hues[lastNode.X, lastNode.Y] = NodeHue.Red; for (var i = 0; i < sideLength; i++) { for (var j = 0; j < sideLength; j++) { AddNode(110 + 40 * i, 135 + 40 * j, hues[i, j]); } } var curNode = path[step]; AddImage(118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8); if (hint) { var nextNode = path[step + 1]; AddImage(119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939); } if (from.Skills.Lockpicking.Value >= 65.0) { AddButton(365, 350, 0xFA6, 0xFA7, 5); AddHtml(405, 345, 140, 40, "Attempt to Decipher the Circuit Path"); } } private void AddNode(int x, int y, NodeHue hue) { var id = hue switch { NodeHue.Gray => 0x25F8, NodeHue.Blue => 0x868, _ => 0x9A8 }; AddImage(x, y, id); } public override void OnResponse(NetState sender, RelayInfo info) { if (m_Panel.Deleted || info.ButtonID == 0 || !m_From.CheckAlive()) { m_Panel.m_User = null; return; } if (m_From.Map != m_Panel.Map || !m_From.InRange(m_Panel, 3)) { m_From.SendLocalizedMessage(500446); // That is too far away. m_Panel.m_User = null; return; } var nextNode = m_Panel.Path[m_Step + 1]; if (info.ButtonID == 5) // Attempt to Decipher { var lockpicking = m_From.Skills.Lockpicking.Value; if (lockpicking < 65.0) { return; } m_From.PlaySound(0x241); if (40.0 + Utility.RandomDouble() * 80.0 < lockpicking) { m_From.SendGump(new GameGump(m_Panel, m_From, m_Step, true)); m_Panel.m_LastUse = Core.Now; } else { m_Panel.DoDamage(m_From); m_Panel.m_User = null; } } else { var curNode = m_Panel.Path[m_Step]; int newX, newY; switch (info.ButtonID) { case 1: // Left newX = curNode.X - 1; newY = curNode.Y; break; case 2: // Up newX = curNode.X; newY = curNode.Y - 1; break; case 3: // Right newX = curNode.X + 1; newY = curNode.Y; break; case 4: // Down newX = curNode.X; newY = curNode.Y + 1; break; default: return; } if (nextNode.X == newX && nextNode.Y == newY) { if (m_Step + 1 == m_Panel.Path.Length - 1) { m_Panel.Solve(m_From); m_Panel.m_User = null; } else { m_From.PlaySound(0x1F4); m_From.SendGump(new GameGump(m_Panel, m_From, m_Step + 1, false)); m_Panel.m_LastUse = Core.Now; } } else { m_Panel.DoDamage(m_From); m_Panel.m_User = null; } } } private enum NodeHue { Gray, Blue, Red } } private class DamageTimer : Timer { private readonly ControlPanel m_Panel; private readonly Mobile m_To; private int m_Step; public DamageTimer(ControlPanel panel, Mobile to) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0)) { m_Panel = panel; m_To = to; m_Step = 0; } protected override void OnTick() { if (m_Panel.Deleted || m_To.Deleted || !m_To.Alive) { End(); return; } m_To.PlaySound(0x28); m_To.LocalOverheadMessage(MessageType.Regular, 0xC9, true, "* Your body convulses from electric shock *"); m_To.NonlocalOverheadMessage( MessageType.Regular, 0xC9, true, $"* {m_To.Name} spasms from electric shock *" ); AOS.Damage(m_To, m_To, 20, 0, 0, 0, 0, 100); if (++m_Step >= 3 || !m_To.Alive) { End(); } } private void End() { m_Panel.m_DamageTable.Remove(m_To); m_To.Frozen = false; Stop(); } } } }