using System; namespace Server.Items { [Serializable(1, false)] public partial class BigFish : Item, ICarvable { [InvalidateProperties] [SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")] [SerializableField(0)] private Mobile _fisher; [Constructible] public BigFish() : base(0x09CC) { // TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest Weight = Utility.RandomMinMax(3, 200); Hue = Utility.RandomBool() ? 0x847 : 0x58C; } public override int LabelNumber => 1041112; // a big fish public void Carve(Mobile from, Item item) { ScissorHelper(from, new RawFishSteak(), Math.Max(16, (int)Weight) / 4, false); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (Weight >= 20) { if (_fisher != null) { list.Add(1070857, _fisher.Name); // Caught by ~1_fisherman~ } list.Add(1070858, ((int)Weight).ToString()); // ~1_weight~ stones } } private void Deserialize(IGenericReader reader, int version) { Weight = Utility.RandomMinMax(3, 200); } } }