namespace Server.Items { [Serializable(0, false)] public partial class Blight : Item { [Constructible] public Blight(int amount = 1) : base(0x3183) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class LuminescentFungi : Item { [Constructible] public LuminescentFungi(int amount = 1) : base(0x3191) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class CapturedEssence : Item { [Constructible] public CapturedEssence(int amount = 1) : base(0x318E) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class EyeOfTheTravesty : Item { [Constructible] public EyeOfTheTravesty(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public EyeOfTheTravesty(int amount = 1) : base(0x318D) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class Corruption : Item { [Constructible] public Corruption(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public Corruption(int amount = 1) : base(0x3184) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class DreadHornMane : Item { [Constructible] public DreadHornMane(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public DreadHornMane(int amount = 1) : base(0x318A) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class ParasiticPlant : Item { [Constructible] public ParasiticPlant(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public ParasiticPlant(int amount = 1) : base(0x3190) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class Muculent : Item { [Constructible] public Muculent(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public Muculent(int amount = 1) : base(0x3188) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class DiseasedBark : Item { [Constructible] public DiseasedBark(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public DiseasedBark(int amount = 1) : base(0x318B) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class BarkFragment : Item { [Constructible] public BarkFragment(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public BarkFragment(int amount = 1) : base(0x318F) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class GrizzledBones : Item { [Constructible] public GrizzledBones(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public GrizzledBones(int amount = 1) : base(0x318C) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class LardOfParoxysmus : Item { [Constructible] public LardOfParoxysmus(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public LardOfParoxysmus(int amount = 1) : base(0x3189) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class PerfectEmerald : Item { [Constructible] public PerfectEmerald(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public PerfectEmerald(int amount = 1) : base(0x3194) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class DarkSapphire : Item { [Constructible] public DarkSapphire(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public DarkSapphire(int amount = 1) : base(0x3192) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class Turquoise : Item { [Constructible] public Turquoise(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public Turquoise(int amount = 1) : base(0x3193) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class EcruCitrine : Item { [Constructible] public EcruCitrine(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public EcruCitrine(int amount = 1) : base(0x3195) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class WhitePearl : Item { [Constructible] public WhitePearl(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public WhitePearl(int amount = 1) : base(0x3196) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class FireRuby : Item { [Constructible] public FireRuby(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public FireRuby(int amount = 1) : base(0x3197) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class BlueDiamond : Item { [Constructible] public BlueDiamond(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public BlueDiamond(int amount = 1) : base(0x3198) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class BrilliantAmber : Item { [Constructible] public BrilliantAmber(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public BrilliantAmber(int amount = 1) : base(0x3199) { Stackable = true; Amount = amount; } } [Serializable(0, false)] public partial class Scourge : Item { [Constructible] public Scourge(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public Scourge(int amount = 1) : base(0x3185) { Stackable = true; Amount = amount; Hue = 150; } } [Serializable(0, false)] public partial class Putrefication : Item { [Constructible] public Putrefication(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public Putrefication(int amount = 1) : base(0x3186) { Stackable = true; Amount = amount; Hue = 883; } } [Serializable(0, false)] public partial class Taint : Item { [Constructible] public Taint(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public Taint(int amount = 1) : base(0x3187) { Stackable = true; Amount = amount; Hue = 731; } } [Serializable(0, false)] [Flippable(0x315A, 0x315B)] public partial class PristineDreadHorn : Item { [Constructible] public PristineDreadHorn() : base(0x315A) { } } [Serializable(0, false)] public partial class SwitchItem : Item { [Constructible] public SwitchItem(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructible] public SwitchItem(int amount = 1) : base(0x2F5F) { Stackable = true; Amount = amount; } } }