namespace Server.Items { [Serializable(2, false)] public abstract partial class BaseLeather : Item, ICommodity { [InvalidateProperties] [SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")] [SerializableField(0)] private CraftResource _resource; public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081) { Stackable = true; Weight = 1.0; Amount = amount; Hue = CraftResources.GetHue(resource); _resource = resource; } public override int LabelNumber { get { if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather) { return 1049684 + (_resource - CraftResource.SpinedLeather); } return 1047022; } } int ICommodity.DescriptionNumber => LabelNumber; bool ICommodity.IsDeedable => true; private void Deserialize(IGenericReader reader, int version) { switch (version) { case 1: { _resource = (CraftResource)reader.ReadInt(); break; } case 0: { var info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString()); _resource = CraftResources.GetFromOreInfo(info); break; } } } public override void AddNameProperty(ObjectPropertyList list) { if (Amount > 1) { list.Add(1050039, "{0}\t#{1}", Amount, 1024199); // ~1_NUMBER~ ~2_ITEMNAME~ } else { list.Add(1024199); // cut leather } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (!CraftResources.IsStandard(_resource)) { var num = CraftResources.GetLocalizationNumber(_resource); if (num > 0) { list.Add(num); } else { list.Add(CraftResources.GetName(_resource)); } } } } [Serializable(0, false)] [Flippable(0x1081, 0x1082)] public partial class Leather : BaseLeather { [Constructible] public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount) { } } [Serializable(0, false)] [Flippable(0x1081, 0x1082)] public partial class SpinedLeather : BaseLeather { [Constructible] public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount) { } } [Serializable(0, false)] [Flippable(0x1081, 0x1082)] public partial class HornedLeather : BaseLeather { [Constructible] public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount) { } } [Serializable(0, false)] [Flippable(0x1081, 0x1082)] public partial class BarbedLeather : BaseLeather { [Constructible] public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount) { } } }