using Server.Engines.Craft; namespace Server.Items { public class RunicSewingKit : BaseRunicTool { [Constructible] public RunicSewingKit(CraftResource resource) : base(resource, 0xF9D) { Weight = 2.0; Hue = CraftResources.GetHue(resource); } [Constructible] public RunicSewingKit(CraftResource resource, int uses) : base(resource, uses, 0xF9D) { Weight = 2.0; Hue = CraftResources.GetHue(resource); } public RunicSewingKit(Serial serial) : base(serial) { } public override CraftSystem CraftSystem => DefTailoring.CraftSystem; public override void AddNameProperty(ObjectPropertyList list) { var v = " "; if (!CraftResources.IsStandard(Resource)) { var num = CraftResources.GetLocalizationNumber(Resource); if (num > 0) { v = $"#{num}"; } else { v = CraftResources.GetName(Resource); } } list.Add(1061119, v); // ~1_LEATHER_TYPE~ runic sewing kit } public override void OnSingleClick(Mobile from) { var v = " "; if (!CraftResources.IsStandard(Resource)) { var num = CraftResources.GetLocalizationNumber(Resource); if (num > 0) { v = $"#{num}"; } else { v = CraftResources.GetName(Resource); } } LabelTo(from, 1061119, v); // ~1_LEATHER_TYPE~ runic sewing kit } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); if (ItemID == 0x13E4 || ItemID == 0x13E3) { ItemID = 0xF9D; } } } }