using Server.Engines.MLQuests; using Server.Engines.MLQuests.Objectives; using Server.Mobiles; namespace Server.Items { public class ScrollofTranscendence : SpecialScroll { [Constructible] public ScrollofTranscendence(SkillName skill = SkillName.Alchemy, double value = 0.0) : base(skill, value) { ItemID = 0x14EF; Hue = 0x490; } public ScrollofTranscendence(Serial serial) : base(serial) { } public override int LabelNumber => 1094934; // Scroll of Transcendence /* Using a Scroll of Transcendence for a given skill will permanently increase your current * level in that skill by the amount of points displayed on the scroll. * As you may not gain skills beyond your maximum skill cap, any excess points will be lost. */ public override int Message => 1094933; public override string DefaultTitle => $"Scroll of Transcendence ({Value} Skill):"; public static ScrollofTranscendence CreateRandom(int min, int max) => new(Utility.RandomSkill(), Utility.RandomMinMax(min, max) * 0.1); public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1076759, $"{GetName()}\t{Value:0.#} Skill Points"); } public override bool CanUse(Mobile from) { if (!(base.CanUse(from) && from is PlayerMobile pm)) { return false; } var context = MLQuestSystem.GetContext(pm); if (context != null) { foreach (var instance in context.QuestInstances) { foreach (var objective in instance.Objectives) { if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance && objectiveInstance.Handles(Skill)) { from.SendMessage("You are already under the effect of an enhanced skillgain quest."); return false; } } } } if (pm.AcceleratedStart > Core.Now) { from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll. return false; } return true; } public override void Use(Mobile from) { if (!CanUse(from)) { return; } var tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc var tcap = from.Skills[Skill].Cap; // maximum value permitted var canGain = false; var newValue = Value; if (tskill + newValue > tcap) { newValue = tcap - tskill; } if (tskill < tcap && from.Skills[Skill].Lock == SkillLock.Up) { if (from.SkillsTotal + newValue * 10 > from.SkillsCap) { var ns = from.Skills.Length; // number of items in from.Skills[] for (var i = 0; i < ns; i++) // skill must point down and its value must be enough { if (from.Skills[i].Lock == SkillLock.Down && from.Skills[i].Base >= newValue) { from.Skills[i].Base -= newValue; canGain = true; break; } } } else { canGain = true; } } if (!canGain) { /* You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu. * If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap. */ from.SendLocalizedMessage( 1094935 ); return; } from.SendLocalizedMessage( 1049513, GetNameLocalized() ); // You feel a surge of magic as the scroll enhances your ~1_type~! from.Skills[Skill].Base += newValue; Effects.PlaySound(from.Location, from.Map, 0x1F7); Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100); Effects.SendTargetParticles(from, 0x376A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100); Delete(); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = InheritsItem ? 0 : reader.ReadInt(); // Required for SpecialScroll insertion LootType = LootType.Cursed; Insured = false; if (Hue == 0x7E) { Hue = 0x490; } } } }