using System;
using System.Collections.Generic;
namespace Server.Items
{
///
/// A successful Paralyzing Blow will leave the target stunned, unable to move, attack, or cast spells, for a few seconds.
///
public class ParalyzingBlow : WeaponAbility
{
public static readonly TimeSpan PlayerFreezeDuration = TimeSpan.FromSeconds(3.0);
public static readonly TimeSpan NPCFreezeDuration = TimeSpan.FromSeconds(6.0);
public static readonly TimeSpan FreezeDelayDuration = TimeSpan.FromSeconds(8.0);
private static readonly Dictionary _table = new();
public override int BaseMana => 30;
// No longer active in pub21:
/*public override bool CheckSkills( Mobile from )
{
if (!base.CheckSkills( from ))
return false;
if (!(from.Weapon is Fists))
return true;
Skill skill = from.Skills.Anatomy;
if (skill?.Base >= 80.0)
return true;
from.SendLocalizedMessage( 1061811 ); // You lack the required anatomy skill to perform that attack!
return false;
}*/
public override bool RequiresTactics(Mobile from) =>
!(from.Weapon is BaseWeapon weapon && weapon.Skill == SkillName.Wrestling);
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
if (defender.Paralyzed)
{
attacker.SendLocalizedMessage(1061923); // The target is already frozen.
return false;
}
return true;
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
{
return;
}
ClearCurrentAbility(attacker);
if (IsImmune(defender)) // Intentionally going after Mana consumption
{
attacker.SendLocalizedMessage(1070804); // Your target resists paralysis.
defender.SendLocalizedMessage(1070813); // You resist paralysis.
return;
}
defender.FixedEffect(0x376A, 9, 32);
defender.PlaySound(0x204);
attacker.SendLocalizedMessage(1060163); // You deliver a paralyzing blow!
defender.SendLocalizedMessage(1060164); // The attack has temporarily paralyzed you!
var duration = defender.Player ? PlayerFreezeDuration : NPCFreezeDuration;
// Treat it as paralyze not as freeze, effect must be removed when damaged.
defender.Paralyze(duration);
BeginImmunity(defender, duration + FreezeDelayDuration);
}
public static bool IsImmune(Mobile m) => _table.ContainsKey(m);
public static void BeginImmunity(Mobile m, TimeSpan duration)
{
EndImmunity(m);
Timer.StartTimer(duration, () => EndImmunity(m), out var timerToken);
_table[m] = timerToken;
}
public static void EndImmunity(Mobile m)
{
if (_table.Remove(m, out var timerToken))
{
timerToken.Cancel();
}
}
}
}