namespace Server.Items { [Serializable(0, false)] public partial class BreathOfTheDead : BoneHarvester { [Constructible] public BreathOfTheDead() { Hue = 0x455; WeaponAttributes.HitLeechHits = 100; WeaponAttributes.HitHarm = 25; Attributes.SpellDamage = 5; Attributes.WeaponDamage = 50; } public override int LabelNumber => 1061109; // Breath of the Dead public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; } }