namespace Server.Items { [Serializable(0, false)] public partial class Frostbringer : Bow { [Constructible] public Frostbringer() { Hue = 0x4F2; WeaponAttributes.HitDispel = 50; Attributes.RegenStam = 10; Attributes.WeaponDamage = 50; } public override int LabelNumber => 1061111; // Frostbringer public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = pois = nrgy = chaos = direct = 0; cold = 100; } } }