namespace Server.Items { [Serializable(0, false)] public partial class SerpentsFang : Kryss { [Constructible] public SerpentsFang() { ItemID = 0x1400; Hue = 0x488; WeaponAttributes.HitPoisonArea = 100; WeaponAttributes.ResistPoisonBonus = 20; Attributes.AttackChance = 15; Attributes.WeaponDamage = 50; } public override int LabelNumber => 1061601; // Serpent's Fang public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { fire = cold = nrgy = chaos = direct = 0; phys = 25; pois = 75; } } }