namespace Server.Items { [Serializable(0, false)] public partial class StaffOfTheMagi : BlackStaff { [Constructible] public StaffOfTheMagi() { Hue = 0x481; WeaponAttributes.MageWeapon = 30; Attributes.SpellChanneling = 1; Attributes.CastSpeed = 1; Attributes.WeaponDamage = 50; } public override int LabelNumber => 1061600; // Staff of the Magi public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = cold = pois = chaos = direct = 0; nrgy = 100; } } }