namespace Server.Items { [Serializable(0, false)] public partial class TheDragonSlayer : Lance { [Constructible] public TheDragonSlayer() { Hue = 0x530; Slayer = SlayerName.DragonSlaying; Attributes.Luck = 110; Attributes.WeaponDamage = 50; WeaponAttributes.ResistFireBonus = 20; WeaponAttributes.UseBestSkill = 1; } public override int LabelNumber => 1061248; // The Dragon Slayer public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = cold = pois = chaos = direct = 0; nrgy = 100; } } }