namespace Server.Items { [Serializable(0, false)] public partial class TheDryadBow : Bow { private static readonly SkillName[] m_PossibleBonusSkills = { SkillName.Archery, SkillName.Healing, SkillName.MagicResist, SkillName.Peacemaking, SkillName.Chivalry, SkillName.Ninjitsu }; [Constructible] public TheDryadBow() { ItemID = 0x13B1; Hue = 0x48F; SkillBonuses.SetValues(0, m_PossibleBonusSkills.RandomElement(), Utility.Random(4) == 0 ? 10.0 : 5.0); WeaponAttributes.SelfRepair = 5; Attributes.WeaponSpeed = 50; Attributes.WeaponDamage = 35; WeaponAttributes.ResistPoisonBonus = 15; } public override int LabelNumber => 1061090; // The Dryad Bow public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; } }