namespace Server.Items { [Serializable(0, false)] public partial class ZyronicClaw : ExecutionersAxe { [Constructible] public ZyronicClaw() { Hue = 0x485; Slayer = SlayerName.ElementalBan; WeaponAttributes.HitLeechMana = 50; Attributes.AttackChance = 30; Attributes.WeaponDamage = 50; } public override int LabelNumber => 1061593; // Zyronic Claw public override int ArtifactRarity => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { chaos = direct = 0; phys = fire = cold = pois = nrgy = 20; } } }