using System; using Server.Accounting; using Server.Factions; using Server.Items; using Server.Logging; using Server.Mobiles; using Server.Network; namespace Server.Misc { public static class CharacterCreation { private static readonly ILogger logger = LogFactory.GetLogger(typeof(CharacterCreation)); private static readonly TimeSpan BadStartMessageDelay = TimeSpan.FromSeconds(3.5); private static readonly CityInfo m_NewHavenInfo = new("New Haven", "The Bountiful Harvest Inn", 3503, 2574, 14, Map.Trammel); private static Mobile m_Mobile; public static void Initialize() { // Register our event handler EventSink.CharacterCreated += EventSink_CharacterCreated; } private static void AddBackpack(Mobile m) { var pack = m.Backpack; if (pack == null) { pack = new Backpack(); pack.Movable = false; m.AddItem(pack); } PackItem(new RedBook("a book", m.Name, 20, true)); PackItem(new Gold(1000)); // Starting gold can be customized here PackItem(new Dagger()); PackItem(new Candle()); } private static Item MakeNewbie(Item item) { if (!Core.AOS) { item.LootType = LootType.Newbied; } return item; } private static void PlaceItemIn(Container parent, int x, int y, Item item) { parent.AddItem(item); item.Location = new Point3D(x, y, 0); } private static Item MakePotionKeg(PotionEffect type, int hue) { var keg = new PotionKeg(); keg.Held = 100; keg.Type = type; keg.Hue = hue; return MakeNewbie(keg); } private static void FillBankAOS(Mobile m) { var bank = m.BankBox; // The new AOS bankboxes don't have powerscrolls, they are automatically 'applied': for (var i = 0; i < PowerScroll.Skills.Count; ++i) { m.Skills[PowerScroll.Skills[i]].Cap = 120.0; } m.StatCap = 250; Container cont; // Begin box of money cont = new WoodenBox { ItemID = 0xE7D, Hue = 0x489 }; PlaceItemIn(cont, 16, 51, new BankCheck(500000)); PlaceItemIn(cont, 28, 51, new BankCheck(250000)); PlaceItemIn(cont, 40, 51, new BankCheck(100000)); PlaceItemIn(cont, 52, 51, new BankCheck(100000)); PlaceItemIn(cont, 64, 51, new BankCheck(50000)); PlaceItemIn(cont, 16, 115, new Silver(9000)); PlaceItemIn(cont, 34, 115, new Gold(60000)); PlaceItemIn(bank, 18, 169, cont); // End box of money // Begin bag of potion kegs cont = new Backpack { Name = "Various Potion Kegs" }; PlaceItemIn(cont, 45, 149, MakePotionKeg(PotionEffect.CureGreater, 0x2D)); PlaceItemIn(cont, 69, 149, MakePotionKeg(PotionEffect.HealGreater, 0x499)); PlaceItemIn(cont, 93, 149, MakePotionKeg(PotionEffect.PoisonDeadly, 0x46)); PlaceItemIn(cont, 117, 149, MakePotionKeg(PotionEffect.RefreshTotal, 0x21)); PlaceItemIn(cont, 141, 149, MakePotionKeg(PotionEffect.ExplosionGreater, 0x74)); PlaceItemIn(cont, 93, 82, new Bottle(1000)); PlaceItemIn(bank, 53, 169, cont); // End bag of potion kegs // Begin bag of tools cont = new Bag { Name = "Tool Bag" }; PlaceItemIn(cont, 30, 35, new TinkerTools(1000)); PlaceItemIn(cont, 60, 35, new HousePlacementTool()); PlaceItemIn(cont, 90, 35, new DovetailSaw(1000)); PlaceItemIn(cont, 30, 68, new Scissors()); PlaceItemIn(cont, 45, 68, new MortarPestle(1000)); PlaceItemIn(cont, 75, 68, new ScribesPen(1000)); PlaceItemIn(cont, 90, 68, new SmithHammer(1000)); PlaceItemIn(cont, 30, 118, new TwoHandedAxe()); PlaceItemIn(cont, 60, 118, new FletcherTools(1000)); PlaceItemIn(cont, 90, 118, new SewingKit(1000)); PlaceItemIn(cont, 36, 51, new RunicHammer(CraftResource.DullCopper, 1000)); PlaceItemIn(cont, 42, 51, new RunicHammer(CraftResource.ShadowIron, 1000)); PlaceItemIn(cont, 48, 51, new RunicHammer(CraftResource.Copper, 1000)); PlaceItemIn(cont, 54, 51, new RunicHammer(CraftResource.Bronze, 1000)); PlaceItemIn(cont, 61, 51, new RunicHammer(CraftResource.Gold, 1000)); PlaceItemIn(cont, 67, 51, new RunicHammer(CraftResource.Agapite, 1000)); PlaceItemIn(cont, 73, 51, new RunicHammer(CraftResource.Verite, 1000)); PlaceItemIn(cont, 79, 51, new RunicHammer(CraftResource.Valorite, 1000)); PlaceItemIn(cont, 36, 55, new RunicSewingKit(CraftResource.SpinedLeather, 1000)); PlaceItemIn(cont, 42, 55, new RunicSewingKit(CraftResource.HornedLeather, 1000)); PlaceItemIn(cont, 48, 55, new RunicSewingKit(CraftResource.BarbedLeather, 1000)); PlaceItemIn(bank, 118, 169, cont); // End bag of tools // Begin bag of archery ammo cont = new Bag { Name = "Bag Of Archery Ammo" }; PlaceItemIn(cont, 48, 76, new Arrow(5000)); PlaceItemIn(cont, 72, 76, new Bolt(5000)); PlaceItemIn(bank, 118, 124, cont); // End bag of archery ammo // Begin bag of treasure maps cont = new Bag { Name = "Bag Of Treasure Maps" }; PlaceItemIn(cont, 30, 35, new TreasureMap(1, Map.Trammel)); PlaceItemIn(cont, 45, 35, new TreasureMap(2, Map.Trammel)); PlaceItemIn(cont, 60, 35, new TreasureMap(3, Map.Trammel)); PlaceItemIn(cont, 75, 35, new TreasureMap(4, Map.Trammel)); PlaceItemIn(cont, 90, 35, new TreasureMap(5, Map.Trammel)); PlaceItemIn(cont, 90, 35, new TreasureMap(6, Map.Trammel)); PlaceItemIn(cont, 30, 50, new TreasureMap(1, Map.Trammel)); PlaceItemIn(cont, 45, 50, new TreasureMap(2, Map.Trammel)); PlaceItemIn(cont, 60, 50, new TreasureMap(3, Map.Trammel)); PlaceItemIn(cont, 75, 50, new TreasureMap(4, Map.Trammel)); PlaceItemIn(cont, 90, 50, new TreasureMap(5, Map.Trammel)); PlaceItemIn(cont, 90, 50, new TreasureMap(6, Map.Trammel)); PlaceItemIn(cont, 55, 100, new Lockpick(30)); PlaceItemIn(cont, 60, 100, new Pickaxe()); PlaceItemIn(bank, 98, 124, cont); // End bag of treasure maps // Begin bag of raw materials cont = new Bag { Hue = 0x835, Name = "Raw Materials Bag" }; PlaceItemIn(cont, 92, 60, new BarbedLeather(5000)); PlaceItemIn(cont, 92, 68, new HornedLeather(5000)); PlaceItemIn(cont, 92, 76, new SpinedLeather(5000)); PlaceItemIn(cont, 92, 84, new Leather(5000)); PlaceItemIn(cont, 30, 118, new Cloth(5000)); PlaceItemIn(cont, 30, 84, new Board(5000)); PlaceItemIn(cont, 57, 80, new BlankScroll(500)); PlaceItemIn(cont, 30, 35, new DullCopperIngot(5000)); PlaceItemIn(cont, 37, 35, new ShadowIronIngot(5000)); PlaceItemIn(cont, 44, 35, new CopperIngot(5000)); PlaceItemIn(cont, 51, 35, new BronzeIngot(5000)); PlaceItemIn(cont, 58, 35, new GoldIngot(5000)); PlaceItemIn(cont, 65, 35, new AgapiteIngot(5000)); PlaceItemIn(cont, 72, 35, new VeriteIngot(5000)); PlaceItemIn(cont, 79, 35, new ValoriteIngot(5000)); PlaceItemIn(cont, 86, 35, new IronIngot(5000)); PlaceItemIn(cont, 30, 59, new RedScales(5000)); PlaceItemIn(cont, 36, 59, new YellowScales(5000)); PlaceItemIn(cont, 42, 59, new BlackScales(5000)); PlaceItemIn(cont, 48, 59, new GreenScales(5000)); PlaceItemIn(cont, 54, 59, new WhiteScales(5000)); PlaceItemIn(cont, 60, 59, new BlueScales(5000)); PlaceItemIn(bank, 98, 169, cont); // End bag of raw materials // Begin bag of spell casting stuff cont = new Backpack { Hue = 0x480, Name = "Spell Casting Stuff" }; PlaceItemIn(cont, 45, 105, new Spellbook(ulong.MaxValue)); PlaceItemIn(cont, 65, 105, new NecromancerSpellbook(0xFFFFUL)); PlaceItemIn(cont, 85, 105, new BookOfChivalry()); PlaceItemIn(cont, 105, 105, new BookOfBushido()); // Default ctor = full PlaceItemIn(cont, 125, 105, new BookOfNinjitsu()); // Default ctor = full var runebook = new Runebook(10); runebook.CurCharges = runebook.MaxCharges; PlaceItemIn(cont, 145, 105, runebook); Item toHue = new BagOfReagents(150) { Hue = 0x2D }; PlaceItemIn(cont, 45, 150, toHue); toHue = new BagOfNecroReagents(150) { Hue = 0x488 }; PlaceItemIn(cont, 65, 150, toHue); PlaceItemIn(cont, 140, 150, new BagOfAllReagents(500)); for (var i = 0; i < 9; ++i) { PlaceItemIn(cont, 45 + i * 10, 75, new RecallRune()); } PlaceItemIn(cont, 141, 74, new FireHorn()); PlaceItemIn(bank, 78, 169, cont); // End bag of spell casting stuff // Begin bag of ethereals cont = new Backpack { Hue = 0x490, Name = "Bag Of Ethy's!" }; PlaceItemIn(cont, 45, 66, new EtherealHorse()); PlaceItemIn(cont, 69, 82, new EtherealOstard()); PlaceItemIn(cont, 93, 99, new EtherealLlama()); PlaceItemIn(cont, 117, 115, new EtherealKirin()); PlaceItemIn(cont, 45, 132, new EtherealUnicorn()); PlaceItemIn(cont, 69, 66, new EtherealRidgeback()); PlaceItemIn(cont, 93, 82, new EtherealSwampDragon()); PlaceItemIn(cont, 117, 99, new EtherealBeetle()); PlaceItemIn(bank, 38, 124, cont); // End bag of ethereals // Begin first bag of artifacts cont = new Backpack { Hue = 0x48F, Name = "Bag of Artifacts" }; PlaceItemIn(cont, 45, 66, new TitansHammer()); PlaceItemIn(cont, 69, 82, new InquisitorsResolution()); PlaceItemIn(cont, 93, 99, new BladeOfTheRighteous()); PlaceItemIn(cont, 117, 115, new ZyronicClaw()); PlaceItemIn(bank, 58, 124, cont); // End first bag of artifacts // Begin second bag of artifacts cont = new Backpack { Hue = 0x48F, Name = "Bag of Artifacts" }; PlaceItemIn(cont, 45, 66, new GauntletsOfNobility()); PlaceItemIn(cont, 69, 82, new MidnightBracers()); PlaceItemIn(cont, 93, 99, new VoiceOfTheFallenKing()); PlaceItemIn(cont, 117, 115, new OrnateCrownOfTheHarrower()); PlaceItemIn(cont, 45, 132, new HelmOfInsight()); PlaceItemIn(cont, 69, 66, new HolyKnightsBreastplate()); PlaceItemIn(cont, 93, 82, new ArmorOfFortune()); PlaceItemIn(cont, 117, 99, new TunicOfFire()); PlaceItemIn(cont, 45, 115, new LeggingsOfBane()); PlaceItemIn(cont, 69, 132, new ArcaneShield()); PlaceItemIn(cont, 93, 66, new Aegis()); PlaceItemIn(cont, 117, 82, new RingOfTheVile()); PlaceItemIn(cont, 45, 99, new BraceletOfHealth()); PlaceItemIn(cont, 69, 115, new RingOfTheElements()); PlaceItemIn(cont, 93, 132, new OrnamentOfTheMagician()); PlaceItemIn(cont, 117, 66, new DivineCountenance()); PlaceItemIn(cont, 45, 82, new JackalsCollar()); PlaceItemIn(cont, 69, 99, new HuntersHeaddress()); PlaceItemIn(cont, 93, 115, new HatOfTheMagi()); PlaceItemIn(cont, 117, 132, new ShadowDancerLeggings()); PlaceItemIn(cont, 45, 66, new SpiritOfTheTotem()); PlaceItemIn(cont, 69, 82, new BladeOfInsanity()); PlaceItemIn(cont, 93, 99, new AxeOfTheHeavens()); PlaceItemIn(cont, 117, 115, new TheBeserkersMaul()); PlaceItemIn(cont, 45, 132, new Frostbringer()); PlaceItemIn(cont, 69, 66, new BreathOfTheDead()); PlaceItemIn(cont, 93, 82, new TheDragonSlayer()); PlaceItemIn(cont, 117, 99, new BoneCrusher()); PlaceItemIn(cont, 45, 115, new StaffOfTheMagi()); PlaceItemIn(cont, 69, 132, new SerpentsFang()); PlaceItemIn(cont, 93, 66, new LegacyOfTheDreadLord()); PlaceItemIn(cont, 117, 82, new TheTaskmaster()); PlaceItemIn(cont, 45, 99, new TheDryadBow()); PlaceItemIn(bank, 78, 124, cont); // End second bag of artifacts // Begin bag of minor artifacts cont = new Backpack { Hue = 0x48F, Name = "Bag of Minor Artifacts" }; PlaceItemIn(cont, 45, 66, new LunaLance()); PlaceItemIn(cont, 69, 82, new VioletCourage()); PlaceItemIn(cont, 93, 99, new CavortingClub()); PlaceItemIn(cont, 117, 115, new CaptainQuacklebushsCutlass()); PlaceItemIn(cont, 45, 132, new NightsKiss()); PlaceItemIn(cont, 69, 66, new ShipModelOfTheHMSCape()); PlaceItemIn(cont, 93, 82, new AdmiralsHeartyRum()); PlaceItemIn(cont, 117, 99, new CandelabraOfSouls()); PlaceItemIn(cont, 45, 115, new IolosLute()); PlaceItemIn(cont, 69, 132, new GwennosHarp()); PlaceItemIn(cont, 93, 66, new ArcticDeathDealer()); PlaceItemIn(cont, 117, 82, new EnchantedTitanLegBone()); PlaceItemIn(cont, 45, 99, new NoxRangersHeavyCrossbow()); PlaceItemIn(cont, 69, 115, new BlazeOfDeath()); PlaceItemIn(cont, 93, 132, new DreadPirateHat()); PlaceItemIn(cont, 117, 66, new BurglarsBandana()); PlaceItemIn(cont, 45, 82, new GoldBricks()); PlaceItemIn(cont, 69, 99, new AlchemistsBauble()); PlaceItemIn(cont, 93, 115, new PhillipsWoodenSteed()); PlaceItemIn(cont, 117, 132, new PolarBearMask()); PlaceItemIn(cont, 45, 66, new BowOfTheJukaKing()); PlaceItemIn(cont, 69, 82, new GlovesOfThePugilist()); PlaceItemIn(cont, 93, 99, new OrcishVisage()); PlaceItemIn(cont, 117, 115, new StaffOfPower()); PlaceItemIn(cont, 45, 132, new ShieldOfInvulnerability()); PlaceItemIn(cont, 69, 66, new HeartOfTheLion()); PlaceItemIn(cont, 93, 82, new ColdBlood()); PlaceItemIn(cont, 117, 99, new GhostShipAnchor()); PlaceItemIn(cont, 45, 115, new SeahorseStatuette()); PlaceItemIn(cont, 69, 132, new WrathOfTheDryad()); PlaceItemIn(cont, 93, 66, new PixieSwatter()); for (var i = 0; i < 10; i++) { PlaceItemIn(cont, 117, 128, new MessageInABottle(Utility.RandomBool() ? Map.Trammel : Map.Felucca, 4)); } PlaceItemIn(bank, 18, 124, cont); if (Core.SE) { cont = new Bag { Hue = 0x501, Name = "Tokuno Minor Artifacts" }; PlaceItemIn(cont, 42, 70, new Exiler()); PlaceItemIn(cont, 38, 53, new HanzosBow()); PlaceItemIn(cont, 45, 40, new TheDestroyer()); PlaceItemIn(cont, 92, 80, new DragonNunchaku()); PlaceItemIn(cont, 42, 56, new PeasantsBokuto()); PlaceItemIn(cont, 44, 71, new TomeOfEnlightenment()); PlaceItemIn(cont, 35, 35, new ChestOfHeirlooms()); PlaceItemIn(cont, 29, 0, new HonorableSwords()); PlaceItemIn(cont, 49, 85, new AncientUrn()); PlaceItemIn(cont, 51, 58, new FluteOfRenewal()); PlaceItemIn(cont, 70, 51, new PigmentsOfTokuno()); PlaceItemIn(cont, 40, 79, new AncientSamuraiDo()); PlaceItemIn(cont, 51, 61, new LegsOfStability()); PlaceItemIn(cont, 88, 78, new GlovesOfTheSun()); PlaceItemIn(cont, 55, 62, new AncientFarmersKasa()); PlaceItemIn(cont, 55, 83, new ArmsOfTacticalExcellence()); PlaceItemIn(cont, 50, 85, new DaimyosHelm()); PlaceItemIn(cont, 52, 78, new BlackLotusHood()); PlaceItemIn(cont, 52, 79, new DemonForks()); PlaceItemIn(cont, 33, 49, new PilferedDancerFans()); PlaceItemIn(bank, 58, 124, cont); } if (Core.SE) // This bag came only after SE. { cont = new Bag { Name = "Bag of Bows" }; PlaceItemIn(cont, 31, 84, new Bow()); PlaceItemIn(cont, 78, 74, new CompositeBow()); PlaceItemIn(cont, 53, 71, new Crossbow()); PlaceItemIn(cont, 56, 39, new HeavyCrossbow()); PlaceItemIn(cont, 82, 72, new RepeatingCrossbow()); PlaceItemIn(cont, 49, 45, new Yumi()); for (var i = 0; i < cont.Items.Count; i++) { if (cont.Items[i] is BaseRanged bow) { bow.Attributes.WeaponSpeed = 35; bow.Attributes.WeaponDamage = 35; } } PlaceItemIn(bank, 108, 135, cont); } } private static void FillBankbox(Mobile m) { if (Core.AOS) { FillBankAOS(m); return; } var bank = m.BankBox; bank.DropItem(new BankCheck(1000000)); // Full spellbook var book = new Spellbook { Content = ulong.MaxValue }; bank.DropItem(book); var bag = new Bag(); for (var i = 0; i < 5; ++i) { bag.DropItem(new Moonstone(MoonstoneType.Felucca)); } // Felucca moonstones bank.DropItem(bag); bag = new Bag(); for (var i = 0; i < 5; ++i) { bag.DropItem(new Moonstone(MoonstoneType.Trammel)); } // Trammel moonstones bank.DropItem(bag); // Treasure maps bank.DropItem(new TreasureMap(1, Map.Trammel)); bank.DropItem(new TreasureMap(2, Map.Trammel)); bank.DropItem(new TreasureMap(3, Map.Trammel)); bank.DropItem(new TreasureMap(4, Map.Trammel)); bank.DropItem(new TreasureMap(5, Map.Trammel)); // Bag containing 50 of each reagent bank.DropItem(new BagOfReagents()); // Craft tools bank.DropItem(MakeNewbie(new Scissors())); bank.DropItem(MakeNewbie(new SewingKit(1000))); bank.DropItem(MakeNewbie(new SmithHammer(1000))); bank.DropItem(MakeNewbie(new FletcherTools(1000))); bank.DropItem(MakeNewbie(new DovetailSaw(1000))); bank.DropItem(MakeNewbie(new MortarPestle(1000))); bank.DropItem(MakeNewbie(new ScribesPen(1000))); bank.DropItem(MakeNewbie(new TinkerTools(1000))); // A few dye tubs bank.DropItem(new Dyes()); bank.DropItem(new DyeTub()); bank.DropItem(new DyeTub()); bank.DropItem(new BlackDyeTub()); var darkRedTub = new DyeTub { DyedHue = 0x485, Redyable = false }; bank.DropItem(darkRedTub); // Some food bank.DropItem(MakeNewbie(new Apple(1000))); // Resources bank.DropItem(MakeNewbie(new Feather(1000))); bank.DropItem(MakeNewbie(new BoltOfCloth(1000))); bank.DropItem(MakeNewbie(new BlankScroll(1000))); bank.DropItem(MakeNewbie(new Hides(1000))); bank.DropItem(MakeNewbie(new Bandage(1000))); bank.DropItem(MakeNewbie(new Bottle(1000))); bank.DropItem(MakeNewbie(new Log(1000))); bank.DropItem(MakeNewbie(new IronIngot(5000))); bank.DropItem(MakeNewbie(new DullCopperIngot(5000))); bank.DropItem(MakeNewbie(new ShadowIronIngot(5000))); bank.DropItem(MakeNewbie(new CopperIngot(5000))); bank.DropItem(MakeNewbie(new BronzeIngot(5000))); bank.DropItem(MakeNewbie(new GoldIngot(5000))); bank.DropItem(MakeNewbie(new AgapiteIngot(5000))); bank.DropItem(MakeNewbie(new VeriteIngot(5000))); bank.DropItem(MakeNewbie(new ValoriteIngot(5000))); // Reagents bank.DropItem(MakeNewbie(new BlackPearl(1000))); bank.DropItem(MakeNewbie(new Bloodmoss(1000))); bank.DropItem(MakeNewbie(new Garlic(1000))); bank.DropItem(MakeNewbie(new Ginseng(1000))); bank.DropItem(MakeNewbie(new MandrakeRoot(1000))); bank.DropItem(MakeNewbie(new Nightshade(1000))); bank.DropItem(MakeNewbie(new SulfurousAsh(1000))); bank.DropItem(MakeNewbie(new SpidersSilk(1000))); // Some extra starting gold bank.DropItem(MakeNewbie(new Gold(9000))); // 5 blank recall runes for (var i = 0; i < 5; ++i) { bank.DropItem(MakeNewbie(new RecallRune())); } AddPowerScrolls(bank); } private static void AddPowerScrolls(BankBox bank) { var bag = new Bag(); for (var i = 0; i < PowerScroll.Skills.Count; ++i) { bag.DropItem(new PowerScroll(PowerScroll.Skills[i], 120.0)); } bag.DropItem(new StatCapScroll(250)); bank.DropItem(bag); } private static void AddShirt(Mobile m, int shirtHue) { var hue = Utility.ClipDyedHue(shirtHue & 0x3FFF); if (m.Race == Race.Elf) { EquipItem(new ElvenShirt(hue), true); } else { switch (Utility.Random(3)) { case 0: EquipItem(new Shirt(hue), true); break; case 1: EquipItem(new FancyShirt(hue), true); break; case 2: EquipItem(new Doublet(hue), true); break; } } } private static void AddPants(Mobile m, int pantsHue) { var hue = Utility.ClipDyedHue(pantsHue & 0x3FFF); if (m.Race == Race.Elf) { EquipItem(new ElvenPants(hue), true); } else { if (m.Female) { switch (Utility.Random(2)) { case 0: EquipItem(new Skirt(hue), true); break; case 1: EquipItem(new Kilt(hue), true); break; } } else { switch (Utility.Random(2)) { case 0: EquipItem(new LongPants(hue), true); break; case 1: EquipItem(new ShortPants(hue), true); break; } } } } private static void AddShoes(Mobile m) { if (m.Race == Race.Elf) { EquipItem(new ElvenBoots(), true); } else { EquipItem(new Shoes(Utility.RandomYellowHue()), true); } } private static Mobile CreateMobile(Account a) { if (a.Count >= a.Limit) { return null; } for (var i = 0; i < a.Length; ++i) { if (a[i] == null) { return a[i] = new PlayerMobile(); } } return null; } private static void EventSink_CharacterCreated(CharacterCreatedEventArgs args) { if (!VerifyProfession(args.Profession)) { args.Profession = 0; } var state = args.State; if (state == null) { return; } var newChar = CreateMobile(args.Account as Account); if (newChar == null) { logger.Information("Login: {0}: Character creation failed, account full", state); return; } args.Mobile = newChar; m_Mobile = newChar; newChar.Player = true; newChar.AccessLevel = args.Account.AccessLevel; newChar.Female = args.Female; newChar.Race = Core.Expansion >= args.Race.RequiredExpansion ? args.Race : Race.DefaultRace; newChar.Hue = newChar.Race.ClipSkinHue(args.Hue & 0x3FFF) | 0x8000; newChar.Hunger = 20; var young = false; if (newChar is PlayerMobile pm) { pm.Profession = args.Profession; if (pm.AccessLevel == AccessLevel.Player && ((Account)pm.Account).Young) { young = pm.Young = true; } } SetName(newChar, args.Name); AddBackpack(newChar); SetStats(newChar, state, args.Str, args.Dex, args.Int); SetSkills(newChar, args.Skills, args.Profession); var race = newChar.Race; if (race.ValidateHair(newChar, args.HairID)) { newChar.HairItemID = args.HairID; newChar.HairHue = race.ClipHairHue(args.HairHue & 0x3FFF); } if (race.ValidateFacialHair(newChar, args.BeardID)) { newChar.FacialHairItemID = args.BeardID; newChar.FacialHairHue = race.ClipHairHue(args.BeardHue & 0x3FFF); } if (args.Profession <= 3) { AddShirt(newChar, args.ShirtHue); AddPants(newChar, args.PantsHue); AddShoes(newChar); } if (TestCenter.Enabled) { FillBankbox(newChar); } if (young) { var ticket = new NewPlayerTicket(); ticket.Owner = newChar; newChar.BankBox.DropItem(ticket); } var city = GetStartLocation(args, young); newChar.MoveToWorld(city.Location, city.Map); logger.Information( "Login: {0}: New character being created (account={1}, character={2}, serial={3}, started.city={4}, started.location={5}, started.map={6})", state, args.Account.Username, newChar.Name, newChar.Serial, city.City, city.Location, city.Map); new WelcomeTimer(newChar).Start(); } public static bool VerifyProfession(int profession) => profession >= 0 && (profession < 4 || Core.AOS && profession < 6 || Core.SE && profession < 8); private static CityInfo GetStartLocation(CharacterCreatedEventArgs args, bool isYoung) { if (Core.ML) { return m_NewHavenInfo; // We don't get the client Version until AFTER Character creation } var useHaven = isYoung; var flags = args.State?.Flags ?? ClientFlags.None; var m = args.Mobile; switch (args.Profession) { case 4: // Necro { if ((flags & ClientFlags.Malas) != 0) { return new CityInfo("Umbra", "Mardoth's Tower", 2114, 1301, -50, Map.Malas); } useHaven = true; /* * Unfortunately you are playing on a *NON-Age-Of-Shadows* game * installation and cannot be transported to Malas. * You will not be able to take your new player quest in Malas * without an AOS client. You are now being taken to the city of * Haven on the Trammel facet. */ Timer.StartTimer(BadStartMessageDelay, () => m.SendLocalizedMessage(1062205)); break; } case 5: // Paladin { return m_NewHavenInfo; } case 6: // Samurai { if ((flags & ClientFlags.Tokuno) != 0) { return new CityInfo("Samurai DE", "Haoti's Grounds", 368, 780, -1, Map.Malas); } useHaven = true; /* * Unfortunately you are playing on a *NON-Samurai-Empire* game * installation and cannot be transported to Tokuno. * You will not be able to take your new player quest in Tokuno * without an SE client. You are now being taken to the city of * Haven on the Trammel facet. */ Timer.StartTimer(BadStartMessageDelay, () => m.SendLocalizedMessage(1063487)); break; } case 7: // Ninja { if ((flags & ClientFlags.Tokuno) != 0) { return new CityInfo("Ninja DE", "Enimo's Residence", 414, 823, -1, Map.Malas); } useHaven = true; /* * Unfortunately you are playing on a *NON-Samurai-Empire* game * installation and cannot be transported to Tokuno. * You will not be able to take your new player quest in Tokuno * without an SE client. You are now being taken to the city of * Haven on the Trammel facet. */ Timer.StartTimer(BadStartMessageDelay, () => m.SendLocalizedMessage(1063487)); break; } } return useHaven ? m_NewHavenInfo : args.City; } private static void FixStats(ref int str, ref int dex, ref int intel, int max) { var vMax = max - 30; var vStr = Math.Max(str - 10, 0); var vDex = Math.Max(dex - 10, 0); var vInt = Math.Max(intel - 10, 0); var total = vStr + vDex + vInt; if (total == 0 || total == vMax) { return; } var scalar = vMax / (double)total; vStr = (int)(vStr * scalar); vDex = (int)(vDex * scalar); vInt = (int)(vInt * scalar); FixStat(ref vStr, vStr + vDex + vInt - vMax, vMax); FixStat(ref vDex, vStr + vDex + vInt - vMax, vMax); FixStat(ref vInt, vStr + vDex + vInt - vMax, vMax); str = vStr + 10; dex = vDex + 10; intel = vInt + 10; } private static void FixStat(ref int stat, int diff, int max) { stat = Math.Clamp(stat + diff, 0, max); } private static void SetStats(Mobile m, NetState state, int str, int dex, int intel) { var max = state.NewCharacterCreation ? 90 : 80; FixStats(ref str, ref dex, ref intel, max); if (str < 10 || str > 60 || dex < 10 || dex > 60 || intel < 10 || intel > 60 || str + dex + intel != max) { str = 10; dex = 10; intel = 10; } m.InitStats(str, dex, intel); } private static void SetName(Mobile m, string name) { name = name.Trim(); if (!NameVerification.Validate(name, 2, 16, true, false, true, 1, NameVerification.SpaceDashPeriodQuote)) { name = "Generic Player"; } m.Name = name; } private static bool ValidSkills(SkillNameValue[] skills) { var total = 0; for (var i = 0; i < skills.Length; ++i) { if (skills[i].Value < 0 || skills[i].Value > 50) { return false; } total += skills[i].Value; for (var j = i + 1; j < skills.Length; ++j) { if (skills[j].Value > 0 && skills[j].Name == skills[i].Name) { return false; } } } return total == 100 || total == 120; } private static void SetSkills(Mobile m, SkillNameValue[] skills, int prof) { switch (prof) { case 1: // Warrior { skills = new[] { new SkillNameValue(SkillName.Anatomy, 30), new SkillNameValue(SkillName.Healing, 45), new SkillNameValue(SkillName.Swords, 35), new SkillNameValue(SkillName.Tactics, 50) }; break; } case 2: // Magician { skills = new[] { new SkillNameValue(SkillName.EvalInt, 30), new SkillNameValue(SkillName.Wrestling, 30), new SkillNameValue(SkillName.Magery, 50), new SkillNameValue(SkillName.Meditation, 50) }; break; } case 3: // Blacksmith { skills = new[] { new SkillNameValue(SkillName.Mining, 30), new SkillNameValue(SkillName.ArmsLore, 30), new SkillNameValue(SkillName.Blacksmith, 50), new SkillNameValue(SkillName.Tinkering, 50) }; break; } case 4: // Necromancer { skills = new[] { new SkillNameValue(SkillName.Necromancy, 50), new SkillNameValue(SkillName.Focus, 30), new SkillNameValue(SkillName.SpiritSpeak, 30), new SkillNameValue(SkillName.Swords, 30), new SkillNameValue(SkillName.Tactics, 20) }; break; } case 5: // Paladin { skills = new[] { new SkillNameValue(SkillName.Chivalry, 51), new SkillNameValue(SkillName.Swords, 49), new SkillNameValue(SkillName.Focus, 30), new SkillNameValue(SkillName.Tactics, 30) }; break; } case 6: // Samurai { skills = new[] { new SkillNameValue(SkillName.Bushido, 50), new SkillNameValue(SkillName.Swords, 50), new SkillNameValue(SkillName.Anatomy, 30), new SkillNameValue(SkillName.Healing, 30) }; break; } case 7: // Ninja { skills = new[] { new SkillNameValue(SkillName.Ninjitsu, 50), new SkillNameValue(SkillName.Hiding, 50), new SkillNameValue(SkillName.Fencing, 30), new SkillNameValue(SkillName.Stealth, 30) }; break; } default: { if (!ValidSkills(skills)) { return; } break; } } var addSkillItems = true; var elf = m.Race == Race.Elf; switch (prof) { case 1: // Warrior { if (elf) { EquipItem(new LeafChest()); } else { EquipItem(new LeatherChest()); } break; } case 4: // Necromancer { Container regs = new BagOfNecroReagents(); if (!Core.AOS) { foreach (var item in regs.Items) { item.LootType = LootType.Newbied; } } PackItem(regs); regs.LootType = LootType.Regular; EquipItem(new BoneHelm()); if (elf) { EquipItem(new ElvenMachete()); EquipItem(NecroHue(new LeafChest())); EquipItem(NecroHue(new LeafArms())); EquipItem(NecroHue(new LeafGloves())); EquipItem(NecroHue(new LeafGorget())); EquipItem(NecroHue(new LeafGorget())); EquipItem(NecroHue(new ElvenPants())); // TODO: Verify the pants EquipItem(new ElvenBoots()); } else { EquipItem(new BoneHarvester()); EquipItem(NecroHue(new LeatherChest())); EquipItem(NecroHue(new LeatherArms())); EquipItem(NecroHue(new LeatherGloves())); EquipItem(NecroHue(new LeatherGorget())); EquipItem(NecroHue(new LeatherLegs())); EquipItem(NecroHue(new Skirt())); EquipItem(new Sandals(0x8FD)); } Spellbook book = new NecromancerSpellbook( (ulong)0x8981 ); // animate dead, evil omen, pain spike, summon familiar, wraith form PackItem(book); book.LootType = LootType.Blessed; addSkillItems = false; break; } case 5: // Paladin { if (elf) { EquipItem(new ElvenMachete()); EquipItem(new WingedHelm()); EquipItem(new LeafGorget()); EquipItem(new LeafArms()); EquipItem(new LeafChest()); EquipItem(new LeafLegs()); EquipItem(new ElvenBoots()); // Verify hue } else { EquipItem(new Broadsword()); EquipItem(new Helmet()); EquipItem(new PlateGorget()); EquipItem(new RingmailArms()); EquipItem(new RingmailChest()); EquipItem(new RingmailLegs()); EquipItem(new ThighBoots(0x748)); EquipItem(new Cloak(0xCF)); EquipItem(new BodySash(0xCF)); } Spellbook book = new BookOfChivalry(); PackItem(book); book.LootType = LootType.Blessed; addSkillItems = false; break; } case 6: // Samurai { addSkillItems = false; EquipItem(new HakamaShita(0x2C3)); EquipItem(new Hakama(0x2C3)); EquipItem(new SamuraiTabi(0x2C3)); EquipItem(new TattsukeHakama(0x22D)); EquipItem(new Bokuto()); if (elf) { EquipItem(new RavenHelm()); } else { EquipItem(new LeatherJingasa()); } PackItem(new Scissors()); PackItem(new Bandage(50)); Spellbook book = new BookOfBushido(); PackItem(book); break; } case 7: // Ninja { addSkillItems = false; EquipItem(new Kasa()); int[] hues = { 0x1A8, 0xEC, 0x99, 0x90, 0xB5, 0x336, 0x89 }; // TODO: Verify that's ALL the hues for that above. EquipItem(new TattsukeHakama(hues.RandomElement())); EquipItem(new HakamaShita(0x2C3)); EquipItem(new NinjaTabi(0x2C3)); if (elf) { EquipItem(new AssassinSpike()); } else { EquipItem(new Tekagi()); } PackItem(new SmokeBomb()); Spellbook book = new BookOfNinjitsu(); PackItem(book); break; } } for (var i = 0; i < skills.Length; ++i) { var snv = skills[i]; if (snv.Value > 0 && (snv.Name != SkillName.Stealth || prof == 7) && snv.Name != SkillName.RemoveTrap && snv.Name != SkillName.Spellweaving) { var skill = m.Skills[snv.Name]; if (skill != null) { skill.BaseFixedPoint = snv.Value * 10; if (addSkillItems) { AddSkillItems(snv.Name, m); } } } } } private static void EquipItem(Item item, bool mustEquip = false) { if (!Core.AOS) { item.LootType = LootType.Newbied; } if (m_Mobile?.EquipItem(item) == true) { return; } var pack = m_Mobile?.Backpack; if (!mustEquip && pack != null) { pack.DropItem(item); } else { item.Delete(); } } private static void PackItem(Item item) { if (!Core.AOS) { item.LootType = LootType.Newbied; } var pack = m_Mobile.Backpack; if (pack != null) { pack.DropItem(item); } else { item.Delete(); } } private static void PackInstrument() { switch (Utility.Random(6)) { case 0: PackItem(new Drums()); break; case 1: PackItem(new Harp()); break; case 2: PackItem(new LapHarp()); break; case 3: PackItem(new Lute()); break; case 4: PackItem(new Tambourine()); break; case 5: PackItem(new TambourineTassel()); break; } } private static void PackScroll(int circle) { switch (Utility.Random(8) * (circle + 1)) { case 0: PackItem(new ClumsyScroll()); break; case 1: PackItem(new CreateFoodScroll()); break; case 2: PackItem(new FeeblemindScroll()); break; case 3: PackItem(new HealScroll()); break; case 4: PackItem(new MagicArrowScroll()); break; case 5: PackItem(new NightSightScroll()); break; case 6: PackItem(new ReactiveArmorScroll()); break; case 7: PackItem(new WeakenScroll()); break; case 8: PackItem(new AgilityScroll()); break; case 9: PackItem(new CunningScroll()); break; case 10: PackItem(new CureScroll()); break; case 11: PackItem(new HarmScroll()); break; case 12: PackItem(new MagicTrapScroll()); break; case 13: PackItem(new MagicUnTrapScroll()); break; case 14: PackItem(new ProtectionScroll()); break; case 15: PackItem(new StrengthScroll()); break; case 16: PackItem(new BlessScroll()); break; case 17: PackItem(new FireballScroll()); break; case 18: PackItem(new MagicLockScroll()); break; case 19: PackItem(new PoisonScroll()); break; case 20: PackItem(new TelekinesisScroll()); break; case 21: PackItem(new TeleportScroll()); break; case 22: PackItem(new UnlockScroll()); break; case 23: PackItem(new WallOfStoneScroll()); break; } } private static Item NecroHue(Item item) { item.Hue = 0x2C3; return item; } private static void AddSkillItems(SkillName skill, Mobile m) { var elf = m.Race == Race.Elf; switch (skill) { case SkillName.Alchemy: { PackItem(new Bottle(4)); PackItem(new MortarPestle()); var hue = Utility.RandomPinkHue(); if (elf) { if (m.Female) { EquipItem(new FemaleElvenRobe(hue)); } else { EquipItem(new MaleElvenRobe(hue)); } } else { EquipItem(new Robe(Utility.RandomPinkHue())); } break; } case SkillName.Anatomy: { PackItem(new Bandage(3)); var hue = Utility.RandomYellowHue(); if (elf) { if (m.Female) { EquipItem(new FemaleElvenRobe(hue)); } else { EquipItem(new MaleElvenRobe(hue)); } } else { EquipItem(new Robe(hue)); } break; } case SkillName.AnimalLore: { var hue = Utility.RandomBlueHue(); if (elf) { EquipItem(new WildStaff()); if (m.Female) { EquipItem(new FemaleElvenRobe(hue)); } else { EquipItem(new MaleElvenRobe(hue)); } } else { EquipItem(new ShepherdsCrook()); EquipItem(new Robe(hue)); } break; } case SkillName.Archery: { PackItem(new Arrow(25)); if (elf) { EquipItem(new ElvenCompositeLongbow()); } else { EquipItem(new Bow()); } break; } case SkillName.ArmsLore: { if (elf) { switch (Utility.Random(3)) { case 0: EquipItem(new Leafblade()); break; case 1: EquipItem(new RuneBlade()); break; case 2: EquipItem(new DiamondMace()); break; } } else { switch (Utility.Random(3)) { case 0: EquipItem(new Kryss()); break; case 1: EquipItem(new Katana()); break; case 2: EquipItem(new Club()); break; } } break; } case SkillName.Begging: { if (elf) { EquipItem(new WildStaff()); } else { EquipItem(new GnarledStaff()); } break; } case SkillName.Blacksmith: { PackItem(new Tongs()); PackItem(new Pickaxe()); PackItem(new Pickaxe()); PackItem(new IronIngot(50)); EquipItem(new HalfApron(Utility.RandomYellowHue())); break; } case SkillName.Bushido: { EquipItem(new Hakama()); EquipItem(new Kasa()); EquipItem(new BookOfBushido()); break; } case SkillName.Fletching: { PackItem(new Board(14)); PackItem(new Feather(5)); PackItem(new Shaft(5)); break; } case SkillName.Camping: { PackItem(new Bedroll()); PackItem(new Kindling(5)); break; } case SkillName.Carpentry: { PackItem(new Board(10)); PackItem(new Saw()); EquipItem(new HalfApron(Utility.RandomYellowHue())); break; } case SkillName.Cartography: { PackItem(new BlankMap()); PackItem(new BlankMap()); PackItem(new BlankMap()); PackItem(new BlankMap()); PackItem(new Sextant()); break; } case SkillName.Cooking: { PackItem(new Kindling(2)); PackItem(new RawLambLeg()); PackItem(new RawChickenLeg()); PackItem(new RawFishSteak()); PackItem(new SackFlour()); PackItem(new Pitcher(BeverageType.Water)); break; } case SkillName.Chivalry: { if (Core.ML) { PackItem(new BookOfChivalry()); } break; } case SkillName.DetectHidden: { EquipItem(new Cloak(0x455)); break; } case SkillName.Discordance: { PackInstrument(); break; } case SkillName.Fencing: { if (elf) { EquipItem(new Leafblade()); } else { EquipItem(new Kryss()); } break; } case SkillName.Fishing: { EquipItem(new FishingPole()); var hue = Utility.RandomYellowHue(); if (elf) { Item i = new Circlet(); i.Hue = hue; EquipItem(i); } else { EquipItem(new FloppyHat(hue)); } break; } case SkillName.Healing: { PackItem(new Bandage(50)); PackItem(new Scissors()); break; } case SkillName.Herding: { if (elf) { EquipItem(new WildStaff()); } else { EquipItem(new ShepherdsCrook()); } break; } case SkillName.Hiding: { EquipItem(new Cloak(0x455)); break; } case SkillName.Inscribe: { PackItem(new BlankScroll(2)); PackItem(new BlueBook()); break; } case SkillName.ItemID: { if (elf) { EquipItem(new WildStaff()); } else { EquipItem(new GnarledStaff()); } break; } case SkillName.Lockpicking: { PackItem(new Lockpick(20)); break; } case SkillName.Lumberjacking: { EquipItem(new Hatchet()); break; } case SkillName.Macing: { if (elf) { EquipItem(new DiamondMace()); } else { EquipItem(new Club()); } break; } case SkillName.Magery: { var regs = new BagOfReagents(30); if (!Core.AOS) { foreach (var item in regs.Items) { item.LootType = LootType.Newbied; } } PackItem(regs); regs.LootType = LootType.Regular; PackScroll(0); PackScroll(1); PackScroll(2); var book = new Spellbook((ulong)0x382A8C38); EquipItem(book); book.LootType = LootType.Blessed; if (elf) { EquipItem(new Circlet()); if (m.Female) { EquipItem(new FemaleElvenRobe(Utility.RandomBlueHue())); } else { EquipItem(new MaleElvenRobe(Utility.RandomBlueHue())); } } else { EquipItem(new WizardsHat()); EquipItem(new Robe(Utility.RandomBlueHue())); } break; } case SkillName.Mining: { PackItem(new Pickaxe()); break; } case SkillName.Musicianship: { PackInstrument(); break; } case SkillName.Necromancy: { if (Core.ML) { Container regs = new BagOfNecroReagents(); PackItem(regs); regs.LootType = LootType.Regular; } break; } case SkillName.Ninjitsu: { EquipItem(new Hakama(0x2C3)); // Only ninjas get the hued one. EquipItem(new Kasa()); EquipItem(new BookOfNinjitsu()); break; } case SkillName.Parry: { EquipItem(new WoodenShield()); break; } case SkillName.Peacemaking: { PackInstrument(); break; } case SkillName.Poisoning: { PackItem(new LesserPoisonPotion()); PackItem(new LesserPoisonPotion()); break; } case SkillName.Provocation: { PackInstrument(); break; } case SkillName.Snooping: { PackItem(new Lockpick(20)); break; } case SkillName.SpiritSpeak: { EquipItem(new Cloak(0x455)); break; } case SkillName.Stealing: { PackItem(new Lockpick(20)); break; } case SkillName.Swords: { if (elf) { EquipItem(new RuneBlade()); } else { EquipItem(new Katana()); } break; } case SkillName.Tactics: { if (elf) { EquipItem(new RuneBlade()); } else { EquipItem(new Katana()); } break; } case SkillName.Tailoring: { PackItem(new BoltOfCloth()); PackItem(new SewingKit()); break; } case SkillName.Tracking: { var shoes = m_Mobile?.FindItemOnLayer(Layer.Shoes); shoes?.Delete(); var hue = Utility.RandomYellowHue(); if (elf) { EquipItem(new ElvenBoots(hue)); } else { EquipItem(new Boots(hue)); } EquipItem(new SkinningKnife()); break; } case SkillName.Veterinary: { PackItem(new Bandage(5)); PackItem(new Scissors()); break; } case SkillName.Wrestling: { if (elf) { EquipItem(new LeafGloves()); } else { EquipItem(new LeatherGloves()); } break; } } } } }