using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Iceserpant")] public class IceSerpent : BaseCreature { [Constructible] public IceSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 89; BaseSoundID = 219; SetStr(216, 245); SetDex(26, 50); SetInt(66, 85); SetHits(130, 147); SetMana(0); SetDamage(7, 17); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Cold, 90); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Cold, 80, 90); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Anatomy, 27.5, 50.0); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 75.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 3500; Karma = -3500; VirtualArmor = 32; PackItem(Loot.RandomArmorOrShieldOrWeapon()); PackItem( Utility.Random(10) switch { 0 => new LeftArm(), 1 => new RightArm(), 2 => new Torso(), 3 => new Bone(), 4 => new RibCage(), 5 => new RibCage(), _ => new BonePile() // 6-9 } ); if (Utility.RandomDouble() < 0.025) { PackItem(new GlacialStaff()); } } public IceSerpent(Serial serial) : base(serial) { } public override string CorpseName => "an ice serpent corpse"; public override string DefaultName => "a giant ice serpent"; public override bool DeathAdderCharmable => true; public override int Meat => 4; public override int Hides => 15; public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); if (BaseSoundID == -1) { BaseSoundID = 219; } } } }