using System; using Server.Engines.Plants; namespace Server.Mobiles { public class MLDryad : BaseCreature { private DateTime m_NextPeace; private DateTime m_NextUndress; [Constructible] public MLDryad() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4) { Body = 266; BaseSoundID = 0x57B; SetStr(132, 149); SetDex(152, 168); SetInt(251, 280); SetHits(304, 321); SetDamage(11, 20); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 40, 45); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Meditation, 80.0, 90.0); SetSkill(SkillName.EvalInt, 70.0, 80.0); SetSkill(SkillName.Magery, 70.0, 80.0); SetSkill(SkillName.Anatomy, 0); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 70.0, 80.0); SetSkill(SkillName.Wrestling, 70.0, 80.0); Fame = 5000; Karma = 5000; VirtualArmor = 28; // Don't know what it should be if (Core.ML && Utility.RandomDouble() < .60) { PackItem(Seed.RandomPeculiarSeed(1)); } PackArcanceScroll(0.05); } public MLDryad(Serial serial) : base(serial) { } public override string CorpseName => "a dryad's corpse"; public override bool InitialInnocent => true; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override string DefaultName => "a dryad"; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.MlRich); } public override void OnThink() { base.OnThink(); AreaPeace(); AreaUndress(); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } public void AreaPeace() { if (Combatant == null || Deleted || !Alive || m_NextPeace > Core.Now || Utility.RandomDouble() > 0.1) { return; } var duration = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80)); foreach (var m in GetMobilesInRange(RangePerception)) { if (m is PlayerMobile pm && IsValidTarget(pm)) { pm.PeacedUntil = Core.Now + duration; m.SendLocalizedMessage(1072065); // You gaze upon the dryad's beauty, and forget to continue battling! m.FixedParticles(0x376A, 1, 20, 0x7F5, EffectLayer.Waist); m.Combatant = null; } } m_NextPeace = Core.Now + TimeSpan.FromSeconds(10); PlaySound(0x1D3); } public bool IsValidTarget(PlayerMobile m) => m?.PeacedUntil < Core.Now && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful(m); public void AreaUndress() { if (Combatant == null || Deleted || !Alive || m_NextUndress > Core.Now || Utility.RandomDouble() > 0.005) { return; } foreach (var m in GetMobilesInRange(RangePerception)) { if (m?.Player == true && !m.Female && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful(m)) { UndressItem(m, Layer.OuterTorso); UndressItem(m, Layer.InnerTorso); UndressItem(m, Layer.MiddleTorso); UndressItem(m, Layer.Pants); UndressItem(m, Layer.Shirt); m.SendLocalizedMessage( 1072197 ); // The dryad's beauty makes your blood race. Your clothing is too confining. } } m_NextUndress = Core.Now + TimeSpan.FromMinutes(1); } public void UndressItem(Mobile m, Layer layer) { var item = m.FindItemOnLayer(layer); if (item?.Movable == true) { m.PlaceInBackpack(item); } } } }