using Server.Items; namespace Server.Mobiles { public class ShadowWisp : BaseCreature { [Constructible] public ShadowWisp() : base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.3, 0.6) { Body = 165; BaseSoundID = 466; SetStr(16, 40); SetDex(16, 45); SetInt(11, 25); SetHits(10, 24); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 15, 20); SetSkill(SkillName.EvalInt, 40.0); SetSkill(SkillName.Magery, 50.0); SetSkill(SkillName.Meditation, 40.0); SetSkill(SkillName.MagicResist, 10.0); SetSkill(SkillName.Tactics, 0.1, 15.0); SetSkill(SkillName.Wrestling, 25.1, 40.0); Fame = 500; VirtualArmor = 18; AddItem(new LightSource()); PackItem( Utility.Random(10) switch { 0 => new LeftArm(), 1 => new RightArm(), 2 => new Torso(), 3 => new Bone(), 4 => new RibCage(), 5 => new RibCage(), _ => new BonePile() // 6-9 } ); } public ShadowWisp(Serial serial) : base(serial) { } public override string CorpseName => "a wisp corpse"; public override string DefaultName => "a shadow wisp"; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }