using Server.Items; namespace Server.Mobiles { public class SeekerOfAdventure : BaseEscortable { private static readonly string[] m_Dungeons = { "Covetous", "Deceit", "Despise", "Destard", "Hythloth", "Shame", // Old Code for Pre-ML shards. "Wrong" }; private static readonly string[] m_MLDestinations = { "Cove", "Serpent's Hold", "Jhelom", // ML List "Nujel'm" }; [Constructible] public SeekerOfAdventure() => Title = "the seeker of adventure"; public SeekerOfAdventure(Serial serial) : base(serial) { } public override bool ClickTitle => false; // Do not display 'the seeker of adventure' when single-clicking public override string[] GetPossibleDestinations() { if (Core.ML) { return m_MLDestinations; } return m_Dungeons; } private static int GetRandomHue() { return Utility.Random(6) switch { 0 => 0, 1 => Utility.RandomBlueHue(), 2 => Utility.RandomGreenHue(), 3 => Utility.RandomRedHue(), 4 => Utility.RandomYellowHue(), 5 => Utility.RandomNeutralHue(), _ => 0 }; } public override void InitOutfit() { if (Female) { AddItem(new FancyDress(GetRandomHue())); } else { AddItem(new FancyShirt(GetRandomHue())); } var lowHue = GetRandomHue(); AddItem(new ShortPants(lowHue)); if (Female) { AddItem(new ThighBoots(lowHue)); } else { AddItem(new Boots(lowHue)); } if (!Female) { AddItem(new BodySash(lowHue)); } AddItem(new Cloak(GetRandomHue())); AddItem(new Longsword()); Utility.AssignRandomHair(this); PackGold(100, 150); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }