using Server.Items; namespace Server.Mobiles { public class GypsyBanker : Banker { [Constructible] public GypsyBanker() => Title = "the gypsy banker"; public GypsyBanker(Serial serial) : base(serial) { } public override bool IsActiveVendor => false; public override NpcGuild NpcGuild => NpcGuild.None; public override bool ClickTitle => false; public override void InitOutfit() { base.InitOutfit(); AddItem( Utility.Random(4) switch { 0 => new JesterHat(Utility.RandomBrightHue()), 1 => new Bandana(Utility.RandomBrightHue()), 2 => new SkullCap(Utility.RandomBrightHue()), _ => null // 3 } ); var item = FindItemOnLayer(Layer.Pants); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.Shoes); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.OuterLegs); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.InnerLegs); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.OuterTorso); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.InnerTorso); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.Shirt); if (item != null) { item.Hue = Utility.RandomBrightHue(); } } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }