using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class GypsyMaiden : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public GypsyMaiden() : base("the gypsy maiden") { } public GypsyMaiden(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override bool GetGender() => true; public override void InitSBInfo() { m_SBInfos.Add(new SBProvisioner()); } public override void InitOutfit() { base.InitOutfit(); AddItem( Utility.Random(4) switch { 0 => new JesterHat(Utility.RandomBrightHue()), 1 => new Bandana(Utility.RandomBrightHue()), 2 => new SkullCap(Utility.RandomBrightHue()), _ => null // 3 } ); if (Utility.RandomBool()) { AddItem(new HalfApron(Utility.RandomBrightHue())); } var item = FindItemOnLayer(Layer.Pants); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.OuterLegs); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.InnerLegs); if (item != null) { item.Hue = Utility.RandomBrightHue(); } } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }